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Posted

First off, I am extremely grateful and pleased to my relatives. Next, I would like to show appreciation to one and all at Mapcore community for the helping service and great support.

I never had in my mind that I would accomplish somewhat in level design.

The works on the map have been awe-inspiring shit, the best thrill and the longest voyage, but also the most horrible nightmare and the worst sting in the neck.

As a final point, I’m glad that I have this sheltered and completed.

This entire project mission supposed to be improved in design, detail and graphics, but I reached the half life two engine restrictions and limit to the last part.

So it did not turn out well, as it was supposed to be… But I’m still swollen with pride of it, a large amount of time into this development, all the power and the - throw away of life.

In conclusion it’s done. I prooved myself. But I still dont.

Screenshots of map

dehogsatrasummer10000te7.jpg

dehogsatrasummer10001bd5.jpg

dehogsatrasummer10002oc9.jpg

dehogsatrasummer10003ah3.jpg

>

dehogsatrasummer10008do8.jpg

dehogsatrasummer10009fw0.jpg

dehogsatrasummer10010so9.jpg

dehogsatrasummer10012bi3.jpg

dehogsatrasummer10013dp2.jpg

dehogsatrasummer10014lx5.jpg

dehogsatrasummer10011me5.jpg

dehogsatrasummer10007xf7.jpg

DOWNLOAD NOW! : http://www.megaupload.com/se/?d=I12HYXSC

or try this LINK HERE:

http://www60.megaupload.com/files/40810 ... 2007b1.zip

!!! ATTENTION !!! DOWNLOAD THIS: <- this is the fixed map version with all textures and materials! ->

http://files.filefront.com/de+hogsatra+ ... einfo.html

Posted

Before setting out to do a map like this you should consider your gametype - in particular, making a massive-scale DE map isn't that good because if a CT is the other side of the map when the bomb's planet (or he rushes to A when it's at B etc.) they have very little time to get to the other bombsite and defuse it - although that's actually impossible on this map.

Now, bearing in mind I get a solid 100FPS on standard maps:

hog1je1.jpg

Oh, and the purple textures don't look half as good as leaves would :D

I think some of the materials you've used may be broken, too:

hog2tr3.jpg

There's also the problem of flow - there's a lot of small nooks and crannys in the map that serve no purpose (some of the small flights of steps in the side of the buildings that go up 2 floors and stop) or there's only one way in and out of (the area to the right of the CT spawn, for example).

Anyway, it's quite an ambicious project so problems are expected, if you could try fix some stuff up (make some areas more meaningful and try to optimise it a bit more) - it would be cooler. Not sure what to do concerning the bomb targets though since that would require a whole redesign. It'd cause your computer hell but you could try and shorten the streets, perhaps.

  • 2 months later...
Posted

http://img169.imageshack.us/img169/1748/dehogsatrasummer10001bd5.jpg

are those police lines really mirrored form the backside in rl ?

no of course.. that's just a texture from cs_assault..

but many textures is actually from the real place like walls on the buildings..concrete.. grafitti or more..

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