Jump to content

Recommended Posts

Posted

I just started a mapping competition over at HL2World and I want as much competition as possible, so join in.

http://www.hl2world.com/bbs/limited-res ... 46917.html

Limited Resources - Competition #1

Yeah, we have done a couple of these, and only a few have succeeded, but I dont give a fuck, we are going to do another one, and this time there will be limitations to what you can do so that we can keep it nice and simple.

The object of the competition is to create the most realistic and beautiful Hammer created scene as possible. But there's a catch, you can only use one, thats right, one light as the entire illumination for the whole scene.

Rules:

-There can only be one "light" entity per scene.

-The light may have any setting modifications (Constant, brightness, color)

-No light_enviroments

-No Light_spot's

-No custom content, only CSS and HL2 content is allowed.

-No limit to amount of brushwork or lightblock brushwork

-Lightmap 1 recommended

-Be creative and lets see the lighting masters excel 8)

-When posting the final submission, you must include the VMF and BSP along with the posted screenshot, or else your screenshot will be void in the final choosing of the winners.

I am willing to put up some money for the competition winner, along with some other free prizes for those who didnt get first place.

The deadline will be around a month from now, so get mapping.

Post over at HL2World if you are going to enter.

All submissions should go in the thread over at HL2World, email me if you have questions.

Posted

You're looking for some pedantic workaround there aren't you Hessi - the point of this contest, though rather questionable IMO, is clearly to make a level with only one light source :P

Posted

One light is a great idea, but why nullify spotlights, environment lights, and texture lights? They're still lights, and force someone to make a choice about the tradeoff between the advantages of, say, an omnidirectional light vs. a directed light.

Posted

One light is a great idea, but why nullify spotlights, environment lights, and texture lights?

Why nullify? Because this is the competition where you have to use only one light, that being "light"-entity".

That's why. It's just a simple rule, for fun.

Posted

guess that means an indoor scene? (noob speaking here ;))

-No custom content, only CSS and HL2 content is allowed.

no DoDS content allowed?

Sure, why not.

These are the competition rules, like them or not, ONLY ONE LIGHT :D

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...