JeanPaul Posted January 10, 2007 Report Posted January 10, 2007 I just started a mapping competition over at HL2World and I want as much competition as possible, so join in. http://www.hl2world.com/bbs/limited-res ... 46917.html Limited Resources - Competition #1 Yeah, we have done a couple of these, and only a few have succeeded, but I dont give a fuck, we are going to do another one, and this time there will be limitations to what you can do so that we can keep it nice and simple. The object of the competition is to create the most realistic and beautiful Hammer created scene as possible. But there's a catch, you can only use one, thats right, one light as the entire illumination for the whole scene. Rules: -There can only be one "light" entity per scene. -The light may have any setting modifications (Constant, brightness, color) -No light_enviroments -No Light_spot's -No custom content, only CSS and HL2 content is allowed. -No limit to amount of brushwork or lightblock brushwork -Lightmap 1 recommended -Be creative and lets see the lighting masters excel -When posting the final submission, you must include the VMF and BSP along with the posted screenshot, or else your screenshot will be void in the final choosing of the winners. I am willing to put up some money for the competition winner, along with some other free prizes for those who didnt get first place. The deadline will be around a month from now, so get mapping. Post over at HL2World if you are going to enter. All submissions should go in the thread over at HL2World, email me if you have questions. Quote
insta Posted January 10, 2007 Report Posted January 10, 2007 If you want to see the "lighting masters" excel, you should open up for more lights. One light only will be pretty boring is my bet. Quote
ReNo Posted January 10, 2007 Report Posted January 10, 2007 You're looking for some pedantic workaround there aren't you Hessi - the point of this contest, though rather questionable IMO, is clearly to make a level with only one light source Quote
JeanPaul Posted January 10, 2007 Author Report Posted January 10, 2007 Not an entire map, just one screenshot. are texturelights allowed? No Quote
FrieChamp Posted January 10, 2007 Report Posted January 10, 2007 No environmental lighting, no light spots, no texture lighting - just one light? Quote
Dradz Posted January 10, 2007 Report Posted January 10, 2007 guess that means an indoor scene? (noob speaking here ) -No custom content, only CSS and HL2 content is allowed. no DoDS content allowed? Quote
KungFuSquirrel Posted January 10, 2007 Report Posted January 10, 2007 One light is a great idea, but why nullify spotlights, environment lights, and texture lights? They're still lights, and force someone to make a choice about the tradeoff between the advantages of, say, an omnidirectional light vs. a directed light. Quote
skdr Posted January 10, 2007 Report Posted January 10, 2007 One light is a great idea, but why nullify spotlights, environment lights, and texture lights? Why nullify? Because this is the competition where you have to use only one light, that being "light"-entity". That's why. It's just a simple rule, for fun. Quote
dissonance Posted January 10, 2007 Report Posted January 10, 2007 dont run rad, problem solved and still keep lightmaps on 1 roflamo Quote
JeanPaul Posted January 10, 2007 Author Report Posted January 10, 2007 guess that means an indoor scene? (noob speaking here ) -No custom content, only CSS and HL2 content is allowed. no DoDS content allowed? Sure, why not. These are the competition rules, like them or not, ONLY ONE LIGHT Quote
Josch Posted January 12, 2007 Report Posted January 12, 2007 Hehe, looks really interesting! Damn - i´ve got no time for mapping and subsrcibed for a killbox-contest... Otherwise I would joine the competition Quote
Rick_D Posted January 12, 2007 Report Posted January 12, 2007 can we do it in max and use only 1 light <_ Quote
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