Jump to content

Recommended Posts

Posted

ultra-noob question here -- for the lights shining down with the "cone of light" effect -- how do you get that effect? point_spotlight with dynamic flag unchecked? any special settings to be aware of? do you need to use func_dustmote or env_embers to emphasize the effect?

  • Replies 43
  • Created
  • Last Reply

Top Posters In This Topic

Posted

ultra-noob question here -- for the lights shining down with the "cone of light" effect -- how do you get that effect? point_spotlight with dynamic flag unchecked? any special settings to be aware of? do you need to use func_dustmote or env_embers to emphasize the effect?

Func_illusionary with a translucent gradient-texture + func_dustmotes would be my guess. It doesn't look like it's a gradient texture though, but it would look a bit better if it were.

  • 6 months later...
Posted

I like the textures, not much variation to the map though, but I guess you are going for all gloomy cold blue.

Anyway, to really bring out the scene, try adding some warm spots of color in certain areas you feel fit. Maybe some yellows as well to blend with the blues.

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...