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Can you predict week 1 North American Doom 3 sales?


Izuno

How many copies will Doom 3 sell in North America in its first week?  

28 members have voted

  1. 1. How many copies will Doom 3 sell in North America in its first week?

    • 0 to 49,999
      2
    • 50,000 to 99,999
      1
    • 100,000 to 149,999
      5
    • 150,000 to 199,999
      8
    • 200,000 or more
      13


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now can you predict the % of those sales that go back to the developers stuck in digital serfdom, and the % that go to some bumfuck in a suit who's only contribution to the game was reading 8 emails and attending a meeting, so he can buy a new boat. God bless america and capitalism to make this RIAA-esque industry possible.

sorry, I'm a little hung over and ill-tempered this morning.

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i voted at random because i dont know marketing, but im sure itll sell assloads

Some sample data for the North American market only. It is estimated at 100% of the NA market and accurate to +/- 10%.

Title-------------------Date Launched----------------Life-to-date Units Sold

Battlefield Vietnam-----March 2004-----------------------273,000

UT2k4-------------------March 2004-----------------------185,000

City of Heroes----------April 2004-------------------------169,000

Far Cry------------------March 2004-----------------------146,000

UT2k4 Spec. Ed. -------March 2004------------------------57,000

Painkiller----------------April 2004--------------------------43,000

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now can you predict the % of those sales that go back to the developers stuck in digital serfdom, and the % that go to some bumfuck in a suit who's only contribution to the game was reading 8 emails and attending a meeting, so he can buy a new boat. God bless america and capitalism to make this RIAA-esque industry possible.

sorry, I'm a little hung over and ill-tempered this morning.

I think id gets way more than a big cut... probably like 40% of all sales.

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ID is one of the lucky few developers that worked thier way up to becoming an established name that can call thier own shots without having to be subserviant to publishers, I wouldn't consider their situation to be on par with the average game developer.

I realize this sounds a bit strong, but it's something I feel very strongly about. Anyways I totally hijacked your thread zuno, I'm sorry. Feel free to ignore my rant.

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ID is one of the lucky few developers that worked thier way up to becoming an established name that can call thier own shots without having to be subserviant to publishers, I wouldn't consider their situation to be on par with the average game developer.

I realize this sounds a bit strong, but it's something I feel very strongly about. Anyways I totally hijacked your thread zuno, I'm sorry. Feel free to ignore my rant.

no worries, Zaph. in one way or another i've been on both sides so i know how much bullshit goes around.

id does have a very very favorable relationship. technically activision is the "distributor" and not the "publisher". In other words, id's cut of the profits is much larger than activision's other studios on their other brands. but that's because id/carmack have incredible brand recognition and clout.

back on topic.....erm...thanks for replying!!! can't wait to see the numbers myself.

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