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Posted

Wow.

Impressive feat of mapping my friend. Very impressive.

It doesnt feel like you're comfined to a city block either. It feels like GTA and everywhere is accessible... and you can get shot from anywhere too :)

This baby must take you forever to compile.

oh and i gotta ask.. how much of the Hammer grid did you use? :shock:

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Posted

Ok, After all the comments, I took a few into consideration and fixed them.

Added some more color variation, did a few fixes after playtesting the map as well and i quickly learned how to make HDR skymaps and made a night skymap out of a HL2 skymap. So This is now the real final version. I can now even play the map at 1920*1200 after my performance tweaks, and still get 35/40 fps. So I'm very pleased with how it runs. Thanks for all the comments and crits that helped make my map better! :x

I'm going to update my previous map the same way so I can also run it smoothly at 1920*1200, this way the Off Limits maps should handle about the same way as the CSS maps, which I also can play at 1920*1200.

Here are some final shots (taken at 1920*1200 and scaled down a bit)

downfall_final01.jpg

downfall_final02.jpg

downfall_final03.jpg

downfall_final04.jpg

downfall_final05.jpg

- Wesley

Posted

The blue-isch mood you mean ? Thats an environment_light yea, if thats what you mean ? I updated the 1st post iamges yesterday (since they are linked to my website, which I updated yesterday). So you can look there for more shots.

Posted

Could you share the light environment values? Im using the same sky and I'm having trouble getting a light level the majority of people accept.

I even tried the default one from the Valve Wiki and people complained it was too dark despite being the same as Ravenholm.

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