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Posted

Finished my second map for Off Limits, this design was made in collaboration with Forrest Dowling, who initially started this map over a year ago. It's been through a lot of changes but the core gameplay has been the same since it was constructed by Forrest. I picked up this map to finish it and get it ready for the Off Limits RC1 release. Here are some shots of it:

downfall_007.jpg

downfall_002.jpg

downfall_003.jpg

downfall_009.jpg

downfall_012.jpg

downfall_017.jpg

downfall_018.jpg

downfall_021.jpg

downfall_030.jpg

downfall_031.jpg

downfall_032.jpg

More shots can be found on my website: http://www.wesleytack.com

Made for http://www.off-limits.be

Hope you like it, and a happy newyear to all ! May it be better than 2006! :)

- Wesley

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Posted

VEry nice work, the whole area looks pretty convincing. Somethings I would look into is turning on a couple of those street lights and give them a nice soft orange glow to compliment the blue overtones you got goin. Then I would work on placing more detail in the streets. Overall the map looks excellent, and is posted in the Finished work, but this is something I might have pushed at.

Keep up the great work man.

Posted

This mod consistently blows my mind, brilliant work. One thing to watch out for would be the lighting, while you have a huge beautiful canvas you seem to making fairly boring use of it. Throw in some more colors :)

Posted

Thanks for all the great comments everyone, crits are still welcome. No map is ever really finished as I'm sure you all will agree :)

Somethings I would look into is turning on a couple of those street lights and give them a nice soft orange glow to compliment the blue overtones you got goin. Then I would work on placing more detail in the streets. Overall the map looks excellent, and is posted in the Finished work, but this is something I might have pushed at.

Thanks for reminding me, I was planning this but it totally slipped my mind (the traffic lights).

Here is a model I made just now to replace the Valve one and an ingame shot:

trafficlight01.jpg

trafficlight.jpg

About the empty street comment, Off Limits has drivable vehicles, so I left them relatively empty so people wouldn't bump into objects all the time. Also for such a large open area having too many prop cars in the scene will be bad for performance (especially Valve cars, which tend to be a lot of poly's).

Here is a video of the map (before it was optimized, you'll see my computer lag at one point :P ). Now the map runs fine. I recorded with my photocamera, cause running fraps would have ruined my race :)

http://users.pandora.be/simon.wt/OffLimits_Lap_One.avi

I'll recompile it again sometime this week with the new traffic lights and other crits that would emerge.

Thanks!

- Wesley

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