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ol_downfall (Off Limits map)


Wesley Tack
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Finished my second map for Off Limits, this design was made in collaboration with Forrest Dowling, who initially started this map over a year ago. It's been through a lot of changes but the core gameplay has been the same since it was constructed by Forrest. I picked up this map to finish it and get it ready for the Off Limits RC1 release. Here are some shots of it:

downfall_007.jpg

downfall_002.jpg

downfall_003.jpg

downfall_009.jpg

downfall_012.jpg

downfall_017.jpg

downfall_018.jpg

downfall_021.jpg

downfall_030.jpg

downfall_031.jpg

downfall_032.jpg

More shots can be found on my website: http://www.wesleytack.com

Made for http://www.off-limits.be

Hope you like it, and a happy newyear to all ! May it be better than 2006! :)

- Wesley

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VEry nice work, the whole area looks pretty convincing. Somethings I would look into is turning on a couple of those street lights and give them a nice soft orange glow to compliment the blue overtones you got goin. Then I would work on placing more detail in the streets. Overall the map looks excellent, and is posted in the Finished work, but this is something I might have pushed at.

Keep up the great work man.

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Thanks for all the great comments everyone, crits are still welcome. No map is ever really finished as I'm sure you all will agree :)

Somethings I would look into is turning on a couple of those street lights and give them a nice soft orange glow to compliment the blue overtones you got goin. Then I would work on placing more detail in the streets. Overall the map looks excellent, and is posted in the Finished work, but this is something I might have pushed at.

Thanks for reminding me, I was planning this but it totally slipped my mind (the traffic lights).

Here is a model I made just now to replace the Valve one and an ingame shot:

trafficlight01.jpg

trafficlight.jpg

About the empty street comment, Off Limits has drivable vehicles, so I left them relatively empty so people wouldn't bump into objects all the time. Also for such a large open area having too many prop cars in the scene will be bad for performance (especially Valve cars, which tend to be a lot of poly's).

Here is a video of the map (before it was optimized, you'll see my computer lag at one point :P ). Now the map runs fine. I recorded with my photocamera, cause running fraps would have ruined my race :)

http://users.pandora.be/simon.wt/OffLimits_Lap_One.avi

I'll recompile it again sometime this week with the new traffic lights and other crits that would emerge.

Thanks!

- Wesley

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      As always, free for non-commercial use with attribution. 
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