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Posted

Does anyone know if it is possible to make displacements in hammer, and port them into some kind of tool to make a height map?

I want to make elaborate mountains for the 3d skybox, port them into a height map maker, and then into terragen. From here I would create the texture so that the mountains have shadows on them, based on my light environment in Hammer.

Posted

I guess you can export your landscape from hammer to a .dxf object right?

Then you could open that in i.e. 3DS Max and render a heightmap from the mesh there (with render to texture).

  • 4 months later...
Posted

Didn't want to be a threadminer, but I created something a while ago that might help (maybe not for OrnateBaboon anymore, but others in the future)

It's basically a perl script that can parse a vmf and output a terrain file for terragen (0.9x).

I've put it up on my site

Posted

904: Nice job. Out of interest, do you have any good resources on how hammer stores its displacement data? I'm interested in writing tool to manipulate displacements.

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