OrnateBaboon Posted December 28, 2006 Report Posted December 28, 2006 Does anyone know if it is possible to make displacements in hammer, and port them into some kind of tool to make a height map? I want to make elaborate mountains for the 3d skybox, port them into a height map maker, and then into terragen. From here I would create the texture so that the mountains have shadows on them, based on my light environment in Hammer.
PhilipK Posted December 28, 2006 Report Posted December 28, 2006 I guess you can export your landscape from hammer to a .dxf object right? Then you could open that in i.e. 3DS Max and render a heightmap from the mesh there (with render to texture).
904 Posted May 16, 2007 Report Posted May 16, 2007 Didn't want to be a threadminer, but I created something a while ago that might help (maybe not for OrnateBaboon anymore, but others in the future) It's basically a perl script that can parse a vmf and output a terrain file for terragen (0.9x). I've put it up on my site
Defrag Posted May 16, 2007 Report Posted May 16, 2007 904: Nice job. Out of interest, do you have any good resources on how hammer stores its displacement data? I'm interested in writing tool to manipulate displacements.
904 Posted May 16, 2007 Report Posted May 16, 2007 This has been my main source for analyzing the displacements: http://developer.valvesoftware.com/wiki ... umentation Although it took me a while to put the information in there to good use, it wasn't easy.
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