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Posted

pff sprites for players :o

Well, it's an 'animé' style, I don't think anybody has managed to produce that in 3D without it looking retarded, bland or retarded and bland. With the exception of Oni, of course, which was only so-so.

Edit: OMGTHESPRITES.

Posted

Hmmm, for me in no order in particular really ...

Half-Life 2 and the Source

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The VALVe Source code being stolen was a major set back in my opinion. As a result the games visual impact is a little lost even though I think it still looks awesome. But it's not mind blowing anymore.

Morrowind, award winner?

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The second one for me would have to be Morrowind. It actually makes me sick to think that, that game got any awards. When you actually play it all it screams to you is incomplete. Everyone (mainly the press), cumed in their pants at this game and when I played it I was immesly dissapointed.

The "AMAZING" character creation system was laughable. The elves looked like homer simpson or something retarded rather than elves. There were little to no options to define your character look, rather "options" in which you could choose between a couple of base heads and hair. If you've played Smackdown for PSX you would be severely miffed because their character creation system was incredible. The options were in their hundreds. It had hardly no ambient sounds (hello rpg?), like two actually songs I think in the whole game, the people were dead (some call you outlander even though you saved the world and own the town), and a BIG hole ... there are no ... children. Like in ... the entire game. Each and everylittle area is a separate map, you can't creep through windows at night like in thief because all the peoples windows are closed and every inside area is a separate map. Therefore, what even happens inside, doesn't effect outside really. Guards don't follow you through and hunt you. Feels exactly like those old games where you knew games weren't advanced enough and used it's flaws against itself by just going to new areas where they couldn't follow. The game engine must be cruddy, because it's so demanding, when there's better looking games out there that eat alot less.

With all this, I don't even need to go on (which I can), it's way past forgivible and not deserving of any award at all.

Neverwinter Nights ass

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The game may have been fun and to be fair I haven't really played it. I just think it looked super ass. For something that was going to be the 3D Baldur's Gate it failed horribly. Dungeon Siege came out eariler and was a supperior graphically and had an abundance of atmostphere. Music was supperb.

Dungeon Keeper II

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The first game was dark and atmostpheric. Not to mention the gameplay was incredible and unique. The second one lost most of that effect and changed things that didn't need to change. I couldn't bare playing on...\

Theme park etc, etc, etc...

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The first and original theme park was great. Then they used the sequel, changed it's underpants everynow and again and *poof* a new game. World, Inc whatever.

Final Thought

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I know this seems more like games I hate rather than actual blunders at times, but stuff like this makes me see certain companies differently. Some of the titles I mentioned, were extremely press hype induced rubbish that was supposed to change the world. Instead, that made me puke. In my eyes, a massive bunder.

- Ewok

Posted

sorry for reversing it, but i would just like to mention that no game company has manged to do stuff as successfully as blizzard...

warcarft, warcraft II, starcraft, warcraft III, diablo, diablo II

like... jeez.. so good games...

Posted

You really should play games before regarding them as giant development fuck ups. Neverwinter Nights does not have any gleaming graphical flaws, has a strong atmosphere and, unlike Dungeon Siege, is not a constant, linear, storyless trek through repetitive forest sections against 5 monster types with an assortment of scaling factors and colour tints with the occasional underground or cave venture. Neverwinter Nights did exactly what it set out to be, and that’s not Baldur’s Gate, it’s an adaptation of AD&D that doesn’t blow goats. It even makes levelling up easy despite the staggering amount of options and skills available to your characters.

Neverwinter nights had an immense amount of lore, there were limitless amounts of interesting quests, alternative ways of completing them and NPC’s worth talking to who weren’t blacksmiths; whereas Dungeon Siege was basically a hike from A to B through a world with no forked roads. Dungeon Sieges only real saving grace was multiplayer and the multiplayer world (whose highlight was crossroads, fucking innovative or what) as hitting things with sticks alongside a buddy is always fun. But then Neverwinter Nights has a massive Dungeon Master system where one bodiless player can control and create all entities in the map real-time for the other players contain therein.

And you ridicule Morrowinds class system when Dungeon Siege’s class system is this: You pick one of two character models. Three in multiplayer.

Posted

I did indeed say ...

he game may have been fun and to be fair I haven't really played it

I recognised the gameplay and didn't even try judging it there. I said it looked shod, it may not have had flaws, but the design was mostly blocky and I felt most the times I could do better. Because I've seen people playing that game. I didn't say it wasn't a good game, so please don't take my statements the wrong way, I just think for a revolutionary game, it needs to excell in all areas. That's why I can see it as a blunder, although a little extreme. The reason you level up quick is because it's based on new AD&D rule sets, which in itself is a joke in comparasion to the old rules.

Oh and Morrowind didn't have multiplayer. Which made it incredibly more suck when I realized I coudn't run around with my friend, which I think would be a standard feature in games like that today.

Oh, I didn't say Dungeon Siege was a perfect game, not even close either Taylor. I used a few examples from which I could draw upon from the game. No offense, but unless I state otherwise, please don't assume.

- Ewok

Posted

morrowind is a game you have to get going at and understand to enjoy. you have to kno what your doing and where to go. theres so many things to do and so many things to explore and once you get going it gets REALLY good. its in my top 5 list of games i suggest you try to play it again. it takes a few practice characters before you can get going. anyways morrowind possible characters = +4 billion (or trillion) dungeon siege = 4

Posted

I did indeed say ...

he game may have been fun and to be fair I haven't really played it

I'll stop you there. I think you'll find I opened my post with this very line in mind. If you haven't played a game and are riding on what you assume it's going to be like you have no ground to post about it. Even your posts about the graphics are illfounded.

A prime example of this misinformation is when you say "the reason you level up quick is because..." no, it is not. If you had played the game you would know exactly what I was referring to, but you don’t because you haven’t, yet we still have this line right here where you ridicule the game for reasons with little foundation. The levelling up system has a set of templates you can use spend your points sensibly without being in fear or wasting them. I was referring to this simplified process that makes newbies effectively get a Level Up Wizard, while still letting players familiar with the game/rules be as custom as they want. Something you didn't know about because you're guessing; and it’s these guesses that have put it on a list of development fuck ups.

And if a game does not excel, it is just not a revolutionary game, this is not akin to being a development fuck up.

Oh, I didn't say Dungeon Siege was a perfect game, not even close either Taylor. I used a few examples from which I could draw upon from the game. No offense, but unless I state otherwise, please don't assume.

I never posted anything that could be interpreted directly that I was under assumption you thought it was a perfect game. No offence, but unless I state otherwise, please don't assume. My post was all about comparing Dungeon Siege to NWN, the same comparison you did moments before classing it as a development fuck up riding on guesswork and heresy.

Posted

Oh, I didn't say Dungeon Siege was a perfect game, not even close either Taylor.

To InsaneSingingBlender

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It's like no one even listens to me. I have never claimed Dungeon Siege being a shining example of gaming goodness. Yes it has like no classes and character choice. I KNOW. But that doesn't make Morrowind great either. Morrorwind was more hyped than Dungeon Siege. DS didn't set any ridiculous goals for itself to my memory. Oh and the npcs that join your party lose ALL personality when they actually in your party and they seem pretty pointless. So don't bother mentioning that, stop bringing in arb information about DS I didn't claim to be amazing. I said it had good music, yes it did. I said it was a pretty game when it came out, yes it was. That's all.

To Taylor

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And if a game does not excel, it is just not a revolutionary game, this is not akin to being a development fuck up.

I totally agree with you, you are right here.

I've read comparasions on 3rd Edition rules, if the game is based off the ruleset, I don't need to play it to know how you level up and the game mechnics so it doesn't make my statements untrue. So I still disagree with you there.

Also, you don't need to be a pilot to see that when an aeroplane is heading to the floor that somethings not right. Just like graphics, if it looks bad, it looks bad. I don't need to play the game to "understand" that. So I totally disagree with you there too.

- Ewok

Posted

Did you even read my post, speficially the bits regarding Dungeon siege, before throwing that reply together?

And I do wonder why you chose a game you don't particular regardly very highly of in most areas for this comparison. One would assume it would have weight in more than 2 areas if it's to be used to classify NWN as garbage, rather than an abstract comparison in 2 areas not overly relevant to the topic at hand.

Posted

Well this has simplified a bit.

The ruleset does not determine gameplay, just governs some of it. It is not a damning feature.

The graphics are not terribly bad, they are not even bad, they are not a damning feature.

It is not a development fuck up.

Posted

Indeed it has.

It does determine alot of gameplay, since it's the backbone.

The graphics look bad, not terrible. It isn't a feature, it's an aspect.

It is not a development mess up, rather a marketing lie. So I guess that kind of ends it. It probably shouldn't have been mentioned, sorry.

- Ewok

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