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Posted

http://www.forum.resistanceandliberatio ... #post62118

Or if you're too lazy to click that:

We figured we'd go out of this year with a BANG, and so the Team has been working like crazy the past month to not only further along the game, but prepare a trailer of it for you guys to celebrate the Holidays with!

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This effort represents a major effort by the entire team, as we all worked long and hard to get the game to where it is and film this thing for you guys to enjoy. All that said, ENJOY!

RnL Holiday Trailer: High Definition, (720p), 52.2MB (1280x720)

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Mirror 4 (requires WinRar to unpack)

RnL Holiday Trailer: Standard Definition, 23.8MB (726x410)

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Posted

Wow, that was easily one of the most professional trailers I've ever seen put out by a mod team. I'm kind of fed up of WW2 FPS games, but from what I know of this one it is doing some very interesting things with its gameplay to make things more realistic. About time a game lost death messages and scoreboards, for example, and looked at the bigger team objectives to gauge performance and progress rather than kill counts.

Posted

The one thing that worries me about RnL is how far they are taking the realism.

I'm all for realism, but I think their bordering on the limit and it will be so realistic it won't be fun to play.

Disabling team chat is one example. Sure its realistic, but it will certainly make things interesting.

Posted

I can't say I know of many games that go so far to achieve realism, and for those who enjoy realism, well they'll be having fun. I don't like how "fun" is always used to somehow make a game sound less appealing; it depends on the person's definition of "fun", some people find serial killing fun but that doesn't mean everyone does.

Posted

The idea of being online with other people enacting, even if obviously a flawed representation, of a conflict is in my view far more fun than jutting through yet another generic gamey-feeling shooter. Shit I wouldn't complain about breathing and blinking buttons so long as it was intuitive. All the more challenge.

Besides, if you want a simple romp through WW2 you shouldn't have a hard time finding one :oops:

Posted

I love RO, but I like source's movement better, it feels much more fluid and realistic - the movement in RO is the only things that I dislike about the game - that and the rampant TKing :P

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