Minos Posted August 2, 2004 Report Posted August 2, 2004 So last night ol told me some small tricks about HL modelling (meisuring shit etc) and I decided to take it more serious So today I modelled/unwrapped this: still a bit simple, but c'mon this is my first real model totally made on 3ds (I was used to exporting to dxf and then convert to mdl hehe) Quote
jfas Posted August 2, 2004 Report Posted August 2, 2004 what was the tip that ol gave you then? Quote
OL Posted August 2, 2004 Report Posted August 2, 2004 how to use the measure tool i guess :-? oh it looks good btw, very usable i think your paint can (or whatever that round thing is) is too fat tho, lux weird Quote
st0lve Posted August 2, 2004 Report Posted August 2, 2004 Polys? w\wo the shit Well yeah, its useable and it saves polys (100 e_polys are better than 100 w_polys :roll: ) Quote
Skjalg Posted August 2, 2004 Report Posted August 2, 2004 nice i want to make something like that too :/ Quote
zaphod Posted August 2, 2004 Report Posted August 2, 2004 what days are these when 3ds newbs still know how to make a brazil render looks good though, maybe a bit of texture stretching on the supports? Quote
Minos Posted August 2, 2004 Author Report Posted August 2, 2004 lol zappy, its just a skylight + ray tracer, any dumb can do this D:~~ negror: left one: 90 polies, right one: 210 polies Quote
Mazy Posted August 3, 2004 Report Posted August 3, 2004 i never really figured out how to get brazil working, but then i didnt really put any effort into it so hmh~:G~ /me flispltr Quote
Minos Posted August 3, 2004 Author Report Posted August 3, 2004 wts is this brazil ur talking about ? That renderer ? oh I used 3ds default one btw Quote
st0lve Posted August 4, 2004 Report Posted August 4, 2004 wts is this brazil ur talking about ?ITS BECAUSE U LIVE IN BRAZIL PLZ~~ ~~~2"¤& Brazil is an 3rd party rendering program. Quote
Kedhrin Posted August 5, 2004 Report Posted August 5, 2004 i don't know any rendering techniques, if you can list what you did plz do i'd love to learn Quote
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