sk3tch Posted December 15, 2006 Report Posted December 15, 2006 About 70% done. I've been working alot on this map with the lighting and trying to add detail that won't get in the player's way. I wanted to originally make it a daytime map...but since I'm calling it de_nighthawk I wanted to make it dark. I originally called it de_alistad and posted it here. I just revised this post and added the updated pics. Any help with the design I can use? Quote
RA7 Posted December 15, 2006 Report Posted December 15, 2006 A good start, but i think it needs sum more different heights. And u could model the plane? Quote
sk3tch Posted December 15, 2006 Author Report Posted December 15, 2006 That's brush based. Know where I can get a quality model of the like? Quote
Warby Posted December 15, 2006 Report Posted December 15, 2006 i think the brush based stealth bomber has a certain old school charm =) Quote
e-freak Posted December 15, 2006 Report Posted December 15, 2006 remembers me of the dod map stuka by 3dmike with that plane goo' ol' times Quote
sk3tch Posted December 16, 2006 Author Report Posted December 16, 2006 And I thought that map was an official one ... Quote
sk3tch Posted April 29, 2007 Author Report Posted April 29, 2007 Updated the pics at the beginning of the post. Quote
Furyo Posted April 29, 2007 Report Posted April 29, 2007 Stuka was an official map for DoD 1.0, it just got removed later on. I think overall the lighting is way too subtle. Almost bland. The colors aren't the problem, just the intensity Quote
Sindwiller Posted April 29, 2007 Report Posted April 29, 2007 I think overall the lighting is way too subtle. Almost bland. The colors aren't the problem, just the intensity Yeah, it makes the map look a bit boring. Quote
Rick_D Posted April 29, 2007 Report Posted April 29, 2007 http://img174.imageshack.us/img174/7416/56231667no0.jpg Weird height variation there - you using a brush for that door that isn't the regular hl2 door size? Quote
Psy Posted April 29, 2007 Report Posted April 29, 2007 Change the colour of the warehouses's lights to a blue/green to give it a more grimy atmosphere. Quote
NykO18 Posted April 29, 2007 Report Posted April 29, 2007 At first, I though it was a HL 1 map.. You really need to detail the whole thing and stop using brushes for everything. Quote
MrBaracuda Posted April 29, 2007 Report Posted April 29, 2007 don't listen to them at all! I think it's great. lighting is crap though. make it dusk or even later and use some search lights and crap. Quote
SnipaMasta Posted April 29, 2007 Report Posted April 29, 2007 I'm just going to contradict everyone by saying that I like the lighting. I think that where the map lacks at the moment is random detail, just stuff laying on the floor, graffiti (if that fits with the map, at all), broken walls/floors etc. - something to make the area look a bit more "used". Quote
NykO18 Posted April 29, 2007 Report Posted April 29, 2007 don't listen to them at all! I think it's great. Should I ask why my opinion has less interest than your's ? I've seen a lots of maps under the HL1's engine that were more detailled than this one.. so yes, it lacks details. It doesn't mean that the map is crap or whatever, just that there's an urgent need for little things like stains on the walls, lamps for some lightsources, decals on the ground, and so on. The whole thing looks too bland (but this has been already said). Quote
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