Warby Posted December 14, 2006 Report Posted December 14, 2006 mirrors: http://riviera.heaven.nexusirc.at/warby ... _wanda.zip http://community.clan00.de/maparchiv.php?dl=2731 http://www.krueps.de/maps/de_wanda.zip http://www.filefront.com/?filepath=/lan ... _wanda.zip http://daniel.server1.dgb-gaming.com/do ... _wanda.zip http://www.extreme-players.de/download.php?id=11654 http://schaeffdesign.de/de_wanda.zip credits: de_wanda by soenke c. "warby" seidel ( warbeast@planetunreal.com ) layout, bsp, scripts, models and textures by soenke c. "warby" seidel ( http://www.warby.de ) photo resources, hdr-sky and entities support - thomas "hessi" hess ( http://www.thomashess.net ) inspirational paint overs - scott duquette sama ( http://www.scottduquette.com ) awesome maya exporter and debugging help - prallhans ( http://mitglied.lycos.de/prallvamp ) special thanks: riviera for maintaining my website while i was making this map. kokosovar for the french poster text translation. dodger, ornatebaboon, barrakid, defrag, r_yell and acumen for the help with the audio and bomb targets. the bfc berliner fight club clan for providing the dedicated beta test server. the [00] clan for web hosting of the map file. the [env] clan for help testing the map even if it means to sacrifice social life ^^ greetings to: x-tender carny sa74n xenon bedlam krueps alec moody linga lord scottish shimmer sixshooter lumpn zacker everyone from mapcore cs.maps and all polycounters known issues: -when using the coin operated binoculars be careful to not get killed or the player camera will get stuck in there forever how to fix: we have to wait for valve to address this engine bug for now don't use em or reconnect if it happens to you. *if somebody feels like adding a mirror please do so ! thanks in advance
Cybbe Posted December 14, 2006 Report Posted December 14, 2006 Sorry I didn't reply earlier, I think I just fainted of.. overwhelm...ness.. Anyway. You. Are. A. God.
Warby Posted December 14, 2006 Author Report Posted December 14, 2006 thanks ^^^^ i forgot to mention its a counter strike source map for those who havent figured it out form the de_ or the hud ^^ and its 100% pure custom content !!! i really need that mapcore pimping acount pw http://www.mapcore.net/forums/viewtopic.php?t=3545 someone PLEASE ..... i must have it
hessi Posted December 14, 2006 Report Posted December 14, 2006 oh my god. i am in t3h credits this map is gorgeous!
Acumen Posted December 14, 2006 Report Posted December 14, 2006 i always thought my name was kinda "unique" now i have to find out theres another acumen on se internet forums anyways, even though these colossussesus are weird to me, the map looks soooo nice i especially like some of the alley-scenes, which i havent seen before, they look really good, imo. same as the awesome wine cellar \o/ overall its just awesome to see that piece finished, I'd love to test it in the future (hopefully, santa brings me some hl2+css package!) to see everything in motion - should be even better
Lee3dee Posted December 14, 2006 Report Posted December 14, 2006 i said it in polycount, and i'll say it here, Awesome!!!! Gonna reinstall HL2 tonight just so i can walk around it. How long did this map take you? What were some of the problem you encountered compiling the meshes?
Warby Posted December 14, 2006 Author Report Posted December 14, 2006 took about 5 month to make mesh compiling man there so many problems and bugs D: mysteriouse pink and black checkers out of place physics boxes lods in wrong order that lod stages getting hijacked from other models O_o
JeanPaul Posted December 14, 2006 Report Posted December 14, 2006 Wow, just wow. That cellar is incredible.
General Vivi Posted December 14, 2006 Report Posted December 14, 2006 downloading now warby ^^ can't wait to see it ill upload this to iwannamaps filefront account when im done dling it . will post link then.
hamst3r Posted December 14, 2006 Report Posted December 14, 2006 Simply amazing. A work of map making genius....lol. Downloading now. -I vote spotlite.
Pericolos0 Posted December 14, 2006 Report Posted December 14, 2006 Still dont like the looks of those trees but the general awesomeness of the rest of the map (especially the combine like colossus) makes up for that +COLOSSUS +BALLOON -TREES -NO CRATES
Zacker Posted December 14, 2006 Report Posted December 14, 2006 Looks really fantastic all over Warby! The colossus vs. strider setup still looks wierd though, but still very well made.
Recommended Posts