ShaDoW Posted July 31, 2004 Report Posted July 31, 2004 Dear MapCore, After half a week of level designing, and half a week of play tests, it's done! Tangled is a small Half-Life Deathmatch map, yet very entertaining. The gameplay flows pretty good, and the r_speeds overall are very easy on older computers. 2-8 players are suggested, although it plays very cool with 9 players too. (I've tried.) You can download the map from my webspace... http://shadow.dotjosh.com/downloads/tangled.zip Screenshots, http://shadow.dotjosh.com/downloads/tangled1.jpg http://shadow.dotjosh.com/downloads/tangled2.jpg http://shadow.dotjosh.com/downloads/tangled3.jpg Quote
InsaneSingingBlender Posted July 31, 2004 Report Posted July 31, 2004 nice, but those cliffs look a bit odd Quote
Mazy Posted July 31, 2004 Report Posted July 31, 2004 looks like a nice solid hldm map, but i dont really like the lighting (some of it looks too dark and bland). Anyway, fiddle more with the lighting~ Quote
Skjalg Posted July 31, 2004 Report Posted July 31, 2004 I agree, but I must hand it to you, making a decent looking map with just HL textures is a good job... Quote
Minos Posted July 31, 2004 Report Posted July 31, 2004 Not that bad really, but looks veeeeeeeeeeeeery old school ~~ I tried something using hl.wad only some time ago, its not that bad but I never finished it. Maybe some day http://upload.the650.org/mino/nightfall/ Quote
Tequila Posted July 31, 2004 Report Posted July 31, 2004 Reminds me of Boot Camp/Crossfire, which is a good thing. Those cliffs really need working on though, they look like clown shoes. Quote
ShaDoW Posted July 31, 2004 Author Report Posted July 31, 2004 I can't argue with that. Although i mainly follow the rule, that the enviroment should derive from the gameplay. The cliffs look fairly good for having such low r_speeds. My previous, more detailed rocks gave lag-bumps at certain corners. I indeed built the map with a sort of Crossfire / Boot_Camp twitch in it. Quote
Skjalg Posted August 1, 2004 Report Posted August 1, 2004 no, seriously, heres whats mainly wrong with ur cliffs; at the top of them, it looks like they are excactly straight, like a horizontal line has just cut the cliffs off straight up there... Making the top of it just go down and up again a few times wont increase ur r_speeds that much... Quote
ShaDoW Posted August 1, 2004 Author Report Posted August 1, 2004 I see what you mean, it has crossed my mind. I'll give it a try tomorow. :wink: I'm probably also going to redo the lights. Quote
madcow Posted August 1, 2004 Report Posted August 1, 2004 doesnt look too bad, tho around the doorways, maybe put some door frames or support beams or something, because it just looks a little wierd to me just ending with brick keep up the good work, i like it Quote
ShaDoW Posted August 1, 2004 Author Report Posted August 1, 2004 Okay, thanks for the good comments. :wink: I'm fixing all those things right now. Quote
NotDuffy Posted August 1, 2004 Report Posted August 1, 2004 next time address mapcore as dear, allknowing best mappers ever i bet 90% of the people here will give your map a 10/10 Quote
ShaDoW Posted August 1, 2004 Author Report Posted August 1, 2004 How do you mean "90% of the people here will give your map a 10/10"? As in, my map is very very good and / or everyone here just likes everything? Anyways, i'm doing the final compile now. I fixed... - Cliffs have now more depth - Lights are brighter / better - Door and window frames I also changed the name to "Norad", don't ask why. Although its very rare that i change the name of a map, but since i'm (right now) doing the final compile, i thought it would be good. :wink: Prepare for the latest and last version of Tangled a.k.a Norad very soon, together with high quality screenshots. Quote
Minos Posted August 1, 2004 Report Posted August 1, 2004 Try to use -gamma around 0.85 on RAD, and then make the lights much brighter. Then u'll have a cool contrast on the lighting Quote
ShaDoW Posted August 1, 2004 Author Report Posted August 1, 2004 Minotauro, thanks for the tip, i didn't know that yet. It made the lights come out very good, although all the rest ended up really really dark. So i'm going to keep it for a next map. Anyways, here's the final version. http://shadow.dotjosh.com/downloads/norad.zip Screenshots http://shadow.dotjosh.com/downloads/norad1.jpg http://shadow.dotjosh.com/downloads/norad2.jpg http://shadow.dotjosh.com/downloads/norad3.jpg http://shadow.dotjosh.com/downloads/norad4.jpg http://shadow.dotjosh.com/downloads/norad5.jpg I'm very happy with the way it turned out. Quote
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