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Posted

The name is temp.. till I can come up with a good one.

The map is very large and is about 40% done.

a few of the shots here are wip empty areas and such that still have not under gone detailing and such... take a peek. no cube maps in these shots sorry having a small issue. I stopped work on this a age ago and think its total crap now... MY skill from this project has gone up. see asylum, but yea thought id show anyhow.

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Posted

Just open those links. Anyway, now that I've had a chance to look at it, I love the brush and texture work. My only gripe would be the lack of overlays/decals and props. Some areas are littered with props while other areas there isn't a single one to be found. Add some crack decals to the outside floors, as judging from the buildings themselves, the area has been in use for a while. It'd give it more character and add to the realism factor. Light posts, telephone poles, garbage cans, and so forth also wouldn't hurt. The lighting is so-so. With cloud-cover as that you wouldn't tend to see such strong shadows, so lighten them up a bit. Otherwise, good work! I can't wait to see more! Also, if you aren't going to complete it, I'd love to take a gander at it and see what I can come up with, as it'd be a shame to see this sent to the scrap book.

Posted

ok,

architecture is at some places pretty dull (first exterior pics), lightning is also pretty blend. interiors however are nice!

and as Ilr says:

cl_drawhud 0

r_drawviewmodel 0

(just a tip)

my suggestion would be to try and add a little contrast to the whole scene with some more interesting lighting and to make the building more appealing by adding a bit more detail and depth to them (exterior part). The streets need a little more props and since its an industrial map, you might want to add more vehicles and adds.

succes!

oh, and i know this is a wip, but i assume you want comments on this so here you go :)

Posted

ok,

architecture is at some places pretty dull (first exterior pics), lightning is also pretty blend. interiors however are nice!

and as Ilr says:

cl_drawhud 0

r_drawviewmodel 0

(just a tip)

my suggestion would be to try and add a little contrast to the whole scene with some more interesting lighting and to make the building more appealing by adding a bit more detail and depth to them (exterior part). The streets need a little more props and since its an industrial map, you might want to add more vehicles and adds.

succes!

oh, and i know this is a wip, but i assume you want comments on this so here you go :)

yepp love feedback :D My skill level was much lower when I was working on this (see asylum for the now) but I think I might redo it.

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