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The Hows And Whys of Level Design - Released!


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Obviously you weren't aiming for a book of the size of the Encyclopædia Britannica, so it's understandable why you couldn't treat every subject with the same dedication, but still, I found some chapters of the book to be pretty deceiving, in that they did little more than citing some level-design related features and then passed on to something else. It was a good introduction to level-design, no doubt with that, but I was expecting to find something more. I might have been misled by the name though, and by the fact that I'm generally more interested in reading about gameplay than visuals and that the latter was more important than the former in your book.

I know that I didn't touch on everything, it wasn't the intention to do so either, and besides, it is completely impossible to touch on all subjects.

You might have had a too thorough understanding of level design to be a fit for my book. I really aim for beginners and intermediates and I am fully aware that for example a professional or somebody who has been mapping for (example) 8 years probably wouldn't get a great deal of value out of it. However, for a starter I believe my book helps heaps to better understand level design and the reasoning behind things.

I have found these mistakes to be very regular in your book, and those that I knew MS Word would have pointed out for you ended up irritating me a little bit.

With 55000 words I surely believe there are some errors, but I cant agree that its full of errors, and certainly not simple typos Word would have found. Believe me, if it were that simple I would have noticed them.

I just scrolled through the entire thing and the only words marked are gameplay, teleporter, etc.

Any stores that sell it in holland? Can't really order anything because i don't have a credit card, defenatly want to take a closer look at this!

If youre sincerely interested, payment can be done through a regular dutch banktransfer. Contact me if interested.

Posted

for a starter I believe my book helps heaps to better understand level design and the reasoning behind things.

Definitely see your point, reading this a few years ago would have surely been more profitable to me.

With 55000 words I surely believe there are some errors, but I cant agree that its full of errors, and certainly not simple typos Word would have found. Believe me, if it were that simple I would have noticed them.

I just scrolled through the entire thing and the only words marked are gameplay, teleporter, etc.

I seem to remember there were a whole bunch of them, but it was far ago, and I just flipped through the book and was unable to find any error. I guess my comment was exagerated, since I can't find any example, it probably means there aren't so many of them after all. Nevermind!

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