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The Hows And Whys of Level Design - Released!


Hourences
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Just got it today, was actually delivered to my door :D

Halway through already and I must say; "god damn I wish I could've read this 4 years ago instead of now, I already know most of this (well, half :P), but that half was something I really wish I knew when I started out :)

Hope that made any sense, point is, I really hope this is the first of many (not only by you Hourences :)).

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Unreal the art of level design was pretty good. It was pretty much tutorials and not any theory, but it was still a great read when i was trying to learn the unreal engine.

i'll see what I can do about buying it online, I got other books I want to buy (like the art of interrogation)

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  • 2 weeks later...

Well, the book arrived and I've just finished reading it. I've got around 10 years experience, 7 of them as a professional, and I found it excellent! Very very useful for intermediate-to-veteran level designers to clarify the whole process of level design into a well organised, structured process.

I'm mainly self-taught and learned through reading around, experimenting and getting tutorials from people I know, so I have this whole jumbled mass of experience and knowledge. It was nice to be able to see it all written down in an organised way that made sense and was stimulating, because when I talk about level design myself it's usually just a discussion about a particular facet. Level design is so broad that although I have very comprehensive knowledge myself, it can be hard to pass it on. Now I own a good book that I can point people to :)

I think the areas of the book that I strongly agree with from experience and would like to re-iterate are the importance of thorough planning, the importance of balance and harmony between all the elements, and the most important thing of all - for the final product to be lots of fun to play! :cool:

I definately recommend checking it out :D

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