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The Hows And Whys of Level Design - Released!


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I've released my book on level design "The Hows and Whys of Level Design" !

The newspost can be found on http://phalanx.planetunreal.gamespy.com/

Ordering can be done at http://www.lulu.com/hourences

More info can be found on my site http://book.hourences.com/

About the book:

The book covers both the visual and artistic side as well as the gameplay aspect of level design. Don’t expect any technical how-to tutorials in this book, this book is about the "why". Rather than writing yet another tutorial/book about how to create a virtual room this book is about how to make that room look cool and play well. Expect tips and techniques as well as explanations of the logic and reasoning behind art and design decisions. How does the gameplay in a level work? What’s the reason this kind of architecture gives this kind of feeling or looks better in situation A or B? Why does this color combination work so well? What kind of floorplan can I best use to improve gameplay and why? What type of sound setup should I use?

The book is well illustrated and offers many examples with pictures, nearly 120 to be exact. The book is intended to be universal. Most of the information can be applied to a wide range of games and different genres, gametypes, themes etc.

bookprint3.jpg

I've spend a year of my life writing this thing, I hope it was worth it :)

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And there's my parents just asking me for a list of stuff I'd like for christmas - this is very near the top (just ousted by Viva Pinata :D). Congratulations on getting it finished mate, I look forward to reading it very much!

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