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Posted

That is seriously cool! I really hope they can pull it off; it's a neat effect that feels very bleeding edge and is a great selling point (alongside the proven gameplay of NS of course). I do worry about how it's gonna handle more awkward geometry, however. It seemed to handle those trims and beams perfectly which certainly bodes well, but curves and of course props could be an issue.

Oh, and just to be a pedant; somebody needs to teach that guy how to say "selection" rather than "section" ;)

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Posted

He says "selection" - it's just that Bay Area accent slurring the "L" sound. :)

If that was an L then we might as well delete that letter from the alphabet

Posted

I wonder how they do it... Any insights? Also - it would be cool if the creep pulsates too, like if it's alive or something.

If I were to guess, I'd say it's something similar to a pathing mesh being generated

Posted

I'm thinking a mix of a Normal Map, and an animated height map, the blacks and the white mix in and out and make the growth. I could be wrong, the thing I am more curious about is how they are making a collision for it on the fly.

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