ReNo Posted December 1, 2006 Report Posted December 1, 2006 That is seriously cool! I really hope they can pull it off; it's a neat effect that feels very bleeding edge and is a great selling point (alongside the proven gameplay of NS of course). I do worry about how it's gonna handle more awkward geometry, however. It seemed to handle those trims and beams perfectly which certainly bodes well, but curves and of course props could be an issue. Oh, and just to be a pedant; somebody needs to teach that guy how to say "selection" rather than "section" Quote
RD Posted December 1, 2006 Report Posted December 1, 2006 Anyone else notice he says "natural section" instead of natural selection? Quote
Campaignjunkie Posted December 1, 2006 Report Posted December 1, 2006 He says "selection" - it's just that Bay Area accent slurring the "L" sound. Quote
Zacker Posted December 1, 2006 Report Posted December 1, 2006 That looked quite amazing! The coolest thing was that it seemed to be a very high quality implentation and not just some cheap trick thingy. Quote
Warby Posted December 1, 2006 Report Posted December 1, 2006 balls this: <--------------------------------------------------------------------> huge ! Quote
RD Posted December 1, 2006 Report Posted December 1, 2006 He says "selection" - it's just that Bay Area accent slurring the "L" sound. If that was an L then we might as well delete that letter from the alphabet Quote
Defrag Posted December 1, 2006 Report Posted December 1, 2006 I'm in the s'th and I want some s'p! Cool video. Very cool. Quote
Hourences Posted December 2, 2006 Report Posted December 2, 2006 Great effect, dynamic stuff ftw. Cant wait to see stuff like fire spreading through a building Quote
Campaignjunkie Posted December 2, 2006 Report Posted December 2, 2006 I wonder how they do it... Any insights? Also - it would be cool if the creep pulsates too, like if it's alive or something. Quote
Bic-B@ll Posted December 2, 2006 Report Posted December 2, 2006 is it me or did it look like it was bubbling off the walls too? super cool, good job. should add a whole new effect to the game. Quote
Grinwhrl Posted December 2, 2006 Report Posted December 2, 2006 That is awesome. Will add great gameplay features for sure. Quote
Defrag Posted December 2, 2006 Report Posted December 2, 2006 I wonder how they do it... Any insights? Also - it would be cool if the creep pulsates too, like if it's alive or something. If I were to guess, I'd say it's something similar to a pathing mesh being generated Quote
atrocity Posted December 2, 2006 Report Posted December 2, 2006 I'm thinking a mix of a Normal Map, and an animated height map, the blacks and the white mix in and out and make the growth. I could be wrong, the thing I am more curious about is how they are making a collision for it on the fly. Quote
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