Lee3dee Posted November 30, 2006 Report Posted November 30, 2006 if you want to get started learning Unreal Engine 3 scripting using RoboBlitz my friend ArcadiaVincennes has created some detailed tutorials on how to use Kismet. http://www.avld.org/pages/tuts/tuts.htm Quote
atrocity Posted November 30, 2006 Report Posted November 30, 2006 Cool, I will be looking into Unreal 3 soon. Don't know how far I will dive in but we shall see..... O and did they make ctrl+s save yet? If not it's a possibility I won't use the program Quote
TomWithTheWeather Posted November 30, 2006 Report Posted November 30, 2006 Kismet takes all of 5 minutes to understand and begin using. Quote
Zacker Posted November 30, 2006 Report Posted November 30, 2006 Kismet seems to be a very nice tool, judging from that tutorial. A little more advanced compared to what I am used to, but that is only good. It reminds me a lot of scripting in Virtools, which was very intuitive. Quote
General Vivi Posted November 30, 2006 Report Posted November 30, 2006 yeah its pretty cool . A bit difficult to look at at first but after a bit it gets easier Quote
Lee3dee Posted November 30, 2006 Author Report Posted November 30, 2006 took me about a week to learn the fundamentals, coming from a non-level design background. Now I can create some pretty wicked stuff in kismet Quote
Hourences Posted November 30, 2006 Report Posted November 30, 2006 Kismet is cool, this is how scripting should be done instead of weird LUA in frickin notepad My three UE3 tutorials: - http://help.hourences.com/tutorialsue3mated.htm Basic introduction to the new material editor plus some of the most used materials as examples - http://help.hourences.com/tutorialsue3mover.htm How to make an elevator and a simple loopmover + kismet basics - http://help.hourences.com/tutorialsue3lightmap.htm How to prepare a mesh to be lightmapped in the engine. Quote
Zacker Posted December 1, 2006 Report Posted December 1, 2006 Hey LUA is kickass too, that hardly takes any time to learn either. Quote
Meotwister Posted December 1, 2006 Report Posted December 1, 2006 ah now i need to get roboblitz for the editor to start learning this stuff.. esp if more tutorials are comin out. Quote
FrieChamp Posted December 1, 2006 Report Posted December 1, 2006 Hey LUA is kickass too, that hardly takes any time to learn either. Still more hassle though and well...so last gen Quote
Sindwiller Posted December 1, 2006 Report Posted December 1, 2006 Hey LUA is kickass too, that hardly takes any time to learn either. Still more hassle though and well...so last gen You learn LUA one time, you learn LUA for all times There are various other projects (including game engines) who use LUA for scripting. Quote
FrieChamp Posted December 1, 2006 Report Posted December 1, 2006 Hey LUA is kickass too, that hardly takes any time to learn either. Still more hassle though and well...so last gen You learn LUA one time, you learn LUA for all times There are various other projects (including game engines) who use LUA for scripting. Including Cryengine, but scripting tools like Kismet and Cryengine 2's "flowgraph" are much more designer friendly than editing text files, it is much more "visual" From making AI go from point A to point B to more complicated sequences and game logic. I even think programmers will start to appreciate such tools soon as well Quote
Zacker Posted December 1, 2006 Report Posted December 1, 2006 Yeah we have also switched from text based scripting to visual based scripting at IO. Quote
Warby Posted December 1, 2006 Report Posted December 1, 2006 a proper Gui for scripting ... i have been crying for something like that ... since ... like forever ! =) i hope its as easy to use and intuitive as it looks =) Quote
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