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Posted

Kismet seems to be a very nice tool, judging from that tutorial. A little more advanced compared to what I am used to, but that is only good. It reminds me a lot of scripting in Virtools, which was very intuitive.

Posted

Kismet is cool, this is how scripting should be done instead of weird LUA in frickin notepad

My three UE3 tutorials:

- http://help.hourences.com/tutorialsue3mated.htm

Basic introduction to the new material editor plus some of the most used materials as examples

- http://help.hourences.com/tutorialsue3mover.htm

How to make an elevator and a simple loopmover + kismet basics

- http://help.hourences.com/tutorialsue3lightmap.htm

How to prepare a mesh to be lightmapped in the engine.

Posted

Hey LUA is kickass too, that hardly takes any time to learn either.

Still more hassle though and well...so last gen :P

You learn LUA one time, you learn LUA for all times ;) There are various other projects (including game engines) who use LUA for scripting.

Posted

Hey LUA is kickass too, that hardly takes any time to learn either.

Still more hassle though and well...so last gen :P

You learn LUA one time, you learn LUA for all times ;) There are various other projects (including game engines) who use LUA for scripting.

Including Cryengine, but scripting tools like Kismet and Cryengine 2's "flowgraph" are much more designer friendly than editing text files, it is much more "visual" :) From making AI go from point A to point B to more complicated sequences and game logic. I even think programmers will start to appreciate such tools soon as well :)

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