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Posted

on interlopers someone replied with the answer:

Well I was having a similar problem and I just learned that when using "$basealphaenvmapmask" 1

white means no reflection, black means max reflection.

This is contrary to when you use the normal maps alpha for specular reflection..in which case black means no reflection and white means max reflection. GG valve

So there you have it, another valve issue, that makes it what? #534? :P

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