hydeph Posted November 30, 2006 Report Posted November 30, 2006 i love how non-organized it is, everything isn't in simple rows and columns or hallways or anything. nice work, too bad i don't play 1.6, this looks like a decent aim_ style map. are there any objectives? Quote
⌐■_■ Posted December 16, 2006 Author Report Posted December 16, 2006 the initial plan was to make a button in the tower of the ruin wich would instagib anybody not being in the tower at that moment. however, i thaught that could distract the players from simply battleing eachother so i decided not to do that (i had implemeted it allready though).. *sigh* but that doesnt matter anymore, because bill gaytes makes vaginasoftware and im a dumbfuck Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.