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Posted

i love how non-organized it is, everything isn't in simple rows and columns or hallways or anything.

nice work, too bad i don't play 1.6, this looks like a decent aim_ style map. are there any objectives?

  • 3 weeks later...
Posted

the initial plan was to make a button in the tower of the ruin wich would instagib anybody not being in the tower at that moment. however, i thaught that could distract the players from simply battleing eachother so i decided not to do that (i had implemeted it allready though)..

*sigh*

but that doesnt matter anymore, because bill gaytes makes vaginasoftware and im a dumbfuck :(

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