Dodger Posted November 23, 2006 Report Share Posted November 23, 2006 I got max_map_verts in my compile error what does that mean? any ways to fix it? Link to comment Share on other sites More sharing options...
Furyo Posted November 23, 2006 Report Share Posted November 23, 2006 Your map contains too many vertices. Your brushwork is too complex, and some of it should be turned to models if you intend to keep it as detailed. Link to comment Share on other sites More sharing options...
Dodger Posted November 23, 2006 Author Report Share Posted November 23, 2006 Your map contains too many vertices. Your brushwork is too complex, and some of it should be turned to models if you intend to keep it as detailed. Shall I remove the brushwork? Link to comment Share on other sites More sharing options...
Furyo Posted November 23, 2006 Report Share Posted November 23, 2006 Either remove it or rework it so it's less detailed. Can you post a hammer screenie of said architecture? That would help knowing how much work you'd have to put in it. Link to comment Share on other sites More sharing options...
Zacker Posted November 23, 2006 Report Share Posted November 23, 2006 The high number of vertices could also be caused during the bsp parts of the compile if you haven't made proper use of func_detail. Anyways, as Furyo says it would be very interesting to see a picture of two of your map. Usually max_map_verts is not anything you need to bother about unless that you are making an extremely large and detailed map. Usually there are other reasons behind the error. Link to comment Share on other sites More sharing options...
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