Sindwiller Posted May 12, 2007 Report Posted May 12, 2007 Why are they producing level concept art if the game is going to be composed of a large amount of community content? We make the interesting part (style etc.), you do the boring part (make the level itself)? Quote
PhilipK Posted May 12, 2007 Report Posted May 12, 2007 Why are they producing level concept art if the game is going to be composed of a large amount of community content? The whole art style must be set for textures, props and other environment things. Therefor concept art is quite crucial. Quote
KungFuSquirrel Posted May 12, 2007 Author Report Posted May 12, 2007 We make the interesting part (style etc.), you do the boring part (make the level itself)? Someone clearly has never worked from or with concept art before. Quote
amckern Posted May 12, 2007 Report Posted May 12, 2007 Why are they producing level concept art if the game is going to be composed of a large amount of community content? The whole art style must be set for textures, props and other environment things. Therefor concept art is quite crucial. Understandable, i was trying to mean that 5% or less of past time level designers would even know what to do with a concept in terms of making a level from it - but i overlooked the need to make the environment assets from it as well. Quote
Evert Posted May 12, 2007 Report Posted May 12, 2007 We make the interesting part (style etc.), you do the boring part (make the level itself)? Someone clearly has never worked from or with concept art before. And missed the little piece called gameplay. Quote
Seldoon182 Posted June 12, 2007 Report Posted June 12, 2007 Does new game mode will be add with Natural Selection 2 ? Quote
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