Sindwiller Posted May 9, 2007 Report Posted May 9, 2007 That's right, we don't need mappers. That's because we're planning on buying the maps from the community. I already see a professional Warsow approach :roll: Good luck! Quote
dux Posted May 9, 2007 Report Posted May 9, 2007 Phils on the team?~ What?! You could have been, like, kicked out of Grin... for homo erotic behaviour... and, stuff. Yeah. Quote
PS_Mouse Posted May 10, 2007 Report Posted May 10, 2007 Hopefully this mean that all the maps that do get into NS2 will be really high quality because it will effectively be a competition to get your map in. Quote
Zacker Posted May 10, 2007 Report Posted May 10, 2007 Everybody seem to think of this as a new interesting idea, but as far as I can tell it's the exact same way they did it with Counter-Strike. Quote
KungFuSquirrel Posted May 10, 2007 Author Report Posted May 10, 2007 Yeah, it is. Similar with DoD, I think. Only difference is they'd already released and Valve was just paying for the content that was included at the time. ...which re-emphasizes that it's a proven model. Quote
^Slick Posted May 10, 2007 Report Posted May 10, 2007 Roll on multiple veil and tanith clones. Thats what I was thinking. So how many people are planning on submitting things for this? Quote
jaboo224 Posted May 11, 2007 Report Posted May 11, 2007 I think this thread really shows how much Natural Selection as a mod has influenced many modders. Awesome work Unknownworlds !!! i wish you good fortune in future events!!! Quote
R_Yell Posted May 11, 2007 Report Posted May 11, 2007 This tactic also ensure them a lot of rejected maps that will be available on release time as unofficial stuff. Quote
amckern Posted May 12, 2007 Report Posted May 12, 2007 Why are they producing level concept art if the game is going to be composed of a large amount of community content? Quote
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