Jump to content

Recommended Posts

Posted

Ignore the yellow mesh, the light blue is meant to be the tails of a military-style coat, thin material. The shoes are adidas sneakers, not military boots.

How is the poly distribution, the cuts and the potential distortion? This is my first player model, so I appreciate any and all crits that will help me avoid mistakes and get the best out of the model.

1ix3.jpg

2sg7.jpg

3pd0.jpg

Thanks.

[edit] thanks 'champ

  • Replies 30
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Started detailing the head:

untitled1xu5.gif

It looks a *little* bit like the tutorial I'm using for this, but I want to go back over and clean up and add/remove details once I've got the rough shape fleshed out.

Posted

For my first model I decided to go with a balaclava because it's easier :S

Such a cop out :P The next one will be a proper head, done the proper way.

But for now I just slapped on some temp materials:

untitled1tr6.gif

Posted

I disagree. That modeling tutorial is bogus because it teaches you to work with NURBS which is not a standard tool most modelers use, especially for low-poly stuff such as this. If you have access to the HLMV, reference their topology. That's how I learned how to do low-poly organics.

Posted

Thanks to everyone who gave me crits here and in IRC (especially Acumen).

What I did was import the urban_reference.smd and tried to match the quads as best as I could in my own model, I don't know why I didn't think of it before tbh.

I am still trying to get some good reference photo's for the face, so I can model something a little bit more advanced for my next model (this isn't finished but I've finished fleshing him out properly and I can go about cleaning up all the wasted polies).

Posted

I disagree. That modeling tutorial is bogus because it teaches you to work with NURBS which is not a standard tool most modelers use, especially for low-poly stuff such as this. If you have access to the HLMV, reference their topology. That's how I learned how to do low-poly organics.

if you ignore the nurbs stuff it is still a great tutorial on modelling a human face with proper edge loops

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...