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Human 01 (Crits Please)


Rick_D

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Ignore the yellow mesh, the light blue is meant to be the tails of a military-style coat, thin material. The shoes are adidas sneakers, not military boots.

How is the poly distribution, the cuts and the potential distortion? This is my first player model, so I appreciate any and all crits that will help me avoid mistakes and get the best out of the model.

1ix3.jpg

2sg7.jpg

3pd0.jpg

Thanks.

[edit] thanks 'champ

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Thanks to everyone who gave me crits here and in IRC (especially Acumen).

What I did was import the urban_reference.smd and tried to match the quads as best as I could in my own model, I don't know why I didn't think of it before tbh.

I am still trying to get some good reference photo's for the face, so I can model something a little bit more advanced for my next model (this isn't finished but I've finished fleshing him out properly and I can go about cleaning up all the wasted polies).

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I disagree. That modeling tutorial is bogus because it teaches you to work with NURBS which is not a standard tool most modelers use, especially for low-poly stuff such as this. If you have access to the HLMV, reference their topology. That's how I learned how to do low-poly organics.

if you ignore the nurbs stuff it is still a great tutorial on modelling a human face with proper edge loops

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