Fergo Posted November 8, 2006 Report Share Posted November 8, 2006 This is a HL:DM map that i've made for a contest about a year and a half ago and forgot to post it here The rule was to use only the textures from halflife.wad. Screens: Download: http://fergo.brlogic.com/files/dm_bulk.zip FeRgO Quote Link to comment Share on other sites More sharing options...
Section_Ei8ht Posted November 8, 2006 Report Share Posted November 8, 2006 Its nice to see that people can still be creative with just the default wad. very nice work! Quote Link to comment Share on other sites More sharing options...
Minos Posted November 8, 2006 Report Share Posted November 8, 2006 Such a lovely map Fergoniz <3 Quote Link to comment Share on other sites More sharing options...
Warby Posted November 8, 2006 Report Share Posted November 8, 2006 ahh some hl1 oldschool goodness me likes thumbs up but please less red lighting red and lime-yellow lighting is a big NISCHT NISCHT in my book ^^ Quote Link to comment Share on other sites More sharing options...
Dodger Posted November 8, 2006 Report Share Posted November 8, 2006 Very good texture and architecture work but sadly now I dont play half life anymore.. Quote Link to comment Share on other sites More sharing options...
BlackPanther Posted November 8, 2006 Report Share Posted November 8, 2006 Looks good but most of the hallways are too squarish. I like the walkway on the first shot. The windows in the 3rd shot could be a little less white. The lightning is too diffused in most of the rooms, not enough contrast. Quote Link to comment Share on other sites More sharing options...
NykO18 Posted November 8, 2006 Report Share Posted November 8, 2006 I'm impressed to see that it was actually possible to make such beautiful maps under the Goldsource engine. Bravo ! Quote Link to comment Share on other sites More sharing options...
Fergo Posted November 9, 2006 Author Report Share Posted November 9, 2006 Thanks for the comments. Warby: I've used red lights to break the extreme blue textures on the hl.wad. The Lab textures are always blue in that wad BlackPanther: Hum... I've used 2.0 of gamma on RAD to give a better contrast... more gamma makes the dark areas just black XD FeRgO Quote Link to comment Share on other sites More sharing options...
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