Fergo Posted November 8, 2006 Report Posted November 8, 2006 This is a HL:DM map that i've made for a contest about a year and a half ago and forgot to post it here The rule was to use only the textures from halflife.wad. Screens: Download: http://fergo.brlogic.com/files/dm_bulk.zip FeRgO Quote
Section_Ei8ht Posted November 8, 2006 Report Posted November 8, 2006 Its nice to see that people can still be creative with just the default wad. very nice work! Quote
Warby Posted November 8, 2006 Report Posted November 8, 2006 ahh some hl1 oldschool goodness me likes thumbs up but please less red lighting red and lime-yellow lighting is a big NISCHT NISCHT in my book ^^ Quote
Dodger Posted November 8, 2006 Report Posted November 8, 2006 Very good texture and architecture work but sadly now I dont play half life anymore.. Quote
BlackPanther Posted November 8, 2006 Report Posted November 8, 2006 Looks good but most of the hallways are too squarish. I like the walkway on the first shot. The windows in the 3rd shot could be a little less white. The lightning is too diffused in most of the rooms, not enough contrast. Quote
NykO18 Posted November 8, 2006 Report Posted November 8, 2006 I'm impressed to see that it was actually possible to make such beautiful maps under the Goldsource engine. Bravo ! Quote
Fergo Posted November 9, 2006 Author Report Posted November 9, 2006 Thanks for the comments. Warby: I've used red lights to break the extreme blue textures on the hl.wad. The Lab textures are always blue in that wad BlackPanther: Hum... I've used 2.0 of gamma on RAD to give a better contrast... more gamma makes the dark areas just black XD FeRgO Quote
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