Skjalg Posted November 3, 2006 Report Posted November 3, 2006 PVK_FORT by: Skjalg buildtime: aprox 4 months total. First off, I'd like to thank this community for guiding me in the right direction on this one. Especially von*ferret, Minoz, Phill~ and insta! The map is Team Deathmatch. Almost 100% custom. It finally has HDR, and I've even taken the liberty of adding my own soundscape which really helped set the atmosphere. You can all play this baby once PVK2 is release (sometime very very soon). Now over to the pictures, I really hope you like them. The torches might look a tad yellow, but I assure you it looks nice once you're ingame. If there is something you don't like, please let me know either on IRC, mail or here and i might change it, but as it stands now; this is the final version. COURTYARD FROM LOWER STAIRS HALLWAY BACKYARD LOWER TOWER FRONT GATE1 FRONT GATE2 FRONT GATE OUTDOORS STAIRS BACKYARD DOWNSTAIRS BACKYARD COOLPLACE COURTYARD SNIPERSPOT UPSTAIRS WHOLE THING Quote
Sindwiller Posted November 4, 2006 Report Posted November 4, 2006 Very nice work. I like the contrast of the lighting, the switch between very bright and dark. Nice texturing and props. I would change the intensity of those torchs, but that's ok. The third pic looks a bit empty. Everything else looks nice! Wfr, Sindwiller Quote
travis Posted November 4, 2006 Report Posted November 4, 2006 lurrrrvvveeeely. The building on the right of the first pic looks verymuch out of place, its the brick/stone texture you have used tbh.. If it were a darker texture like the rest (not pink) it would look a lot better imho. Quote
Skjalg Posted November 4, 2006 Author Report Posted November 4, 2006 Thanks guys, yea the third picture looks a little empty, but alongside the courtyard its where most of the battle is going on, and tripping over props became troublesome. If you mean the architecture could use more work, then I have to put my foot down Quote
hessi Posted November 4, 2006 Report Posted November 4, 2006 looks like a nice map for the mod. maybe you should have added some more plants in the exteriours! anyway, nice work and good lighting! Quote
teeluu Posted November 4, 2006 Report Posted November 4, 2006 You really improved the map a lot from the first time seeing it, superb work! Only thing to bother you are those torches, they're a bit too strong aren't they? The last shot could've use some more color instead of all that grey. Anyway, awesome work, really surprised me Quote
DelaZ Posted November 4, 2006 Report Posted November 4, 2006 Great work indeed, but like hessi said could use some more vegetation. I also agree on the torches being to bright. Quote
Minos Posted November 4, 2006 Report Posted November 4, 2006 What an improvement! Good job Skjalg, the final version looks really good. Most castle maps tend to look bland or noob'ish but you managed to make a top notch one. Quote
Skjalg Posted November 4, 2006 Author Report Posted November 4, 2006 You really improved the map a lot from the first time seeing it, superb work! Only thing to bother you are those torches, they're a bit too strong aren't they? The last shot could've use some more color instead of all that grey. Anyway, awesome work, really surprised me Thanks dude, Im glad i surprised you, I agree the first 167 versions of the map didnt really hold up, but those were mostly to just nail the gameplay about the torches; yeah they do, but its the HDR, trust me Maybe later one day I'll make those fences wood so its not all grey. I might also add some vegitation on some later point, but it all has to be modeled first so I don't know if that will happen before the first release Quote
TeddyBear Posted November 4, 2006 Report Posted November 4, 2006 Good work My critisism lies in the lighting. I don't think HDR does well for your map with the current lighing settings you have now. It looks a bit messy and unrealistic. Otherwise I think you did a A+ job on the architecture. Quote
atrocity Posted November 4, 2006 Report Posted November 4, 2006 Very nice work, I'm really digging the theme obviously well done, and the textures look great. I like the lighting except some of the over bloom in the HDR. If you don't mind telling me what bloom scale did you use? cause you may have to lower that. Mine is pretty small on my source maps so I don't get that crazy huge blown out effect. Edit: I mean for the most part it looks good just a few small area it looks a little over blown. Quote
skdr Posted November 4, 2006 Report Posted November 4, 2006 Skjalg - I'm proud of you. You really improved the map's overall look and now it looks fantastic. I can't wait to play the new PVK, my friend just bought HL2 just for PVK so you guys might want to deliver it as promised! Quote
Skjalg Posted November 4, 2006 Author Report Posted November 4, 2006 @atrocity, i just used the default one, Most people that play multiplayer don't really use it anyways, so I haven't really paid that much attention to it. skdr, thank you so very much I can promise you that we'll deliver, I think that pvk2 is already much more fun than pvk1, and thats with just one class on each team (Much to do with the physics:)) Quote
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