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Posted

No I have not but I heard there are some plugins or something you could use. If you begin to work with it let me know how it goes, I am not an organic modeler however it would be nice to see some work with it.

Posted

Not to sound like an asshole or any thing, but have you tried searching in the help file? I am pretty sure mental ray can do it, and there should be a lot of documentation on it in there. I don't think the scanline renderer in max can calculate it.

Posted

I"m asking because I can't get sub surface to work with another mental ray shader. I'm wondering if they have to share the same light map file. The help files does not go that indepth into the limitations of sub surface with other surface shaders.

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