Jump to content

Recommended Posts

Posted

Hi there, i am the project leader from the modification Act of Duty for the upcoming FPS/RPG S.T.A.L.K.E.R.: Shadow of Chernobyl.

The idea of our mod is simple; we want to make a multiplayer mod that combines realism and fun with a complex background story wich will bring the laxity from the US government and the US army under the attention. The story is based om some real facts from the past all put in a fictional setting in the near feature.

The game itself may look and play like any other FPS, however we want to make te gameplay more interesting by adding a few elements that stimulate teamplay and create unpredictable circumstances.

If you want to know more about the gameplay or the story, please visit the about page on our website at http://actofduty.oblivionlost.nl/about.html. Hereunder follows a list of features we are planning to implement.

Features

--------------------------------------------------

  • [*:3j4mgi0e]X-Ray technology

    The enhanced graphics, day/night cycle, physics and weather effects make the X-Ray technology from Stalker the best choice of engine for the mod in order to create detailed interactive levels with unexpected conditions each time you play.

    [*:3j4mgi0e]Intense, slow paced gameplay

    The combination of the class system, the realistic objectives, and the unexpected factors, as named above, provide a whole new mulitplayer experience where teams wo play together and adjust their tactics quickly take the advantage over the others.

    [*:3j4mgi0e]Class system

    With the class system we want to stimulate the teamplay and give you the option to choose in wich part of the team you want to take place. Each class has its own choice of arsenal.

    [*:3j4mgi0e]Story based missions

    Each mission you play has a background story. You can read this story in the main menu. It also contains a briefing, so it's important you read this information before you are deployed on the battlefield.

    [*:3j4mgi0e]Realistic character behaviour

    Just like in real life, aiming, sight and speed will decrease when you are wounded. Concerning weapons there will be realistic ballistics, aim to sight, bullet penetration and more. They act like they would in real life.

Currently our team is a little short on staff and we are looking for good skinners, modelers, 2d/3d artists (for website art, wallpapers etc.) and concept artists who have some experience in the modding community. If you're interested in one of these jobs, feel free to contact me at robin@oblivionlost.nl (both msn and email).

Greetings,

oL^Revision

Project Lead/PR Manager "Act of Duty"

  • 2 months later...
Posted

haha his name is like ol except hes revised....ol loses (THE ol, not the guy posting this, i like him)

Just what I was thinking.

Poor guy, I bet I'm the only one that read past the third line.

Posted

its my product, back off bitch

indeed.

well it isn't my product but i'm managing a big chunk of it...but as for ownership, it has always been Bic's, as he is truly the inspiration for all software to come out of Russia/Ukraine, what with his hearty appetite for potatos and Vodka.

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...