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Hi. I just want to know if Hammer Editor can do different possibilities with sound engineering.

The first thing that I want to know is that is it possible to bind 2 ambient generics and transform them into one entity?

Why is it needed? Because for example if you have one room with 2 speakers

and you need that the sound is going out of the both speakers instead of one speaker/entity.

Having 2 ambient generics nearby the 2 speakers will do alotmore then using only one placing in the center between them.

Another question regarding sound

Is it possibly on some way to minimize the sound range area? When I for example once went outside the door of the room the sound still played even if it was like far away.

What you say?

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