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Posted

I was hoping that maybe philip or someone could answer this for me . I remember seeing a tutorial made by squirly a bit ago but im not sure where it is and it seemed it was a harder way or somthing.

What my question is , is what would be the best way to get these stones to stick out of the ground? i have already done this but i still get wierd stuff in between the stones and it looks bad

diffuse

cobbleroadcr4.jpg

crappy bump map

cobbleroadbumpmo8.jpg

render

cobblefloorcp0.jpg

in this render i toned down the bump map setting on max to "10"

so if anyone can help i would really like that ^_^

-truly yours vivi

Posted

i would try giving the stones a more rounded or bevelled look, right now their depth depends on that one pixel border between the stone and dirt. Also keep in mind that bumpmaps or normalmaps dont all of a sudden make your texture 3d, but the lighting setup in your preview does.

Posted

the quick and dirty way would be to just blur your heigthmap that crazybump gave you the rigth way would beto make a 1 million polyogone model were each stone is real geometry :)

  • 5 months later...

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