General Vivi Posted October 24, 2006 Report Posted October 24, 2006 I was hoping that maybe philip or someone could answer this for me . I remember seeing a tutorial made by squirly a bit ago but im not sure where it is and it seemed it was a harder way or somthing. What my question is , is what would be the best way to get these stones to stick out of the ground? i have already done this but i still get wierd stuff in between the stones and it looks bad diffuse crappy bump map render in this render i toned down the bump map setting on max to "10" so if anyone can help i would really like that ^_^ -truly yours vivi Quote
Pericolos0 Posted October 24, 2006 Report Posted October 24, 2006 i would try giving the stones a more rounded or bevelled look, right now their depth depends on that one pixel border between the stone and dirt. Also keep in mind that bumpmaps or normalmaps dont all of a sudden make your texture 3d, but the lighting setup in your preview does. Quote
General Vivi Posted October 24, 2006 Author Report Posted October 24, 2006 yeah i know , all im confused on is how to make my bumpmap / normalmap better . I wanted to know how i could section off the cobble to make it pop out better. Quote
Warby Posted October 24, 2006 Report Posted October 24, 2006 the quick and dirty way would be to just blur your heigthmap that crazybump gave you the rigth way would beto make a 1 million polyogone model were each stone is real geometry Quote
mikezilla Posted October 24, 2006 Report Posted October 24, 2006 If you want to create height correctly you REALLY want to make the spaces between your bricks as black as possible. That will clean up the shape and push the bricks out. Quote
Dimsane Posted April 19, 2007 Report Posted April 19, 2007 Use normal map has you said in the title_- It's a more realistic relief Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.