Ryukolink Posted October 14, 2006 Report Posted October 14, 2006 Hey Just joined because I was looking through your guys work and you guys seemed to post good crits.. Been mapping for about a year with breaks taken every month for about a month so Im still pretty new.. My map is for the Half-Life Source Modifcation Hostile Intent:Phoenix Rising http://www.hostileintent.org Still very WIP just fine tuning brushwork and what not. Still fumbling with displacements and alpha blending, No reference pics btw I just map what I envision.. And those are definately not the textures I will be using I just used them instead of devtextures AndI am not asian just made my name from an asian game I played Thanks ahead of time Quote
Furyo Posted October 14, 2006 Report Posted October 14, 2006 That brushwork for the arches is nice, but really do yourself and the engine a favor and make that a model instead. Quote
Ryukolink Posted October 14, 2006 Author Report Posted October 14, 2006 I would if I knew how.. I tried once before to make guns but that Didnt work out to well is prop modelling way easier.. because Id be willing to learn to make my own prop models if I foudn some nice tutorials.. Quote
Skjalg Posted October 14, 2006 Report Posted October 14, 2006 atleast make them func detail if you havent already (just select the whole arch and tie to entity, press ctrl-t i think). besides that, its a very common first map, you havent made that many mistakes tho, so its a nice start Quote
Ryukolink Posted October 14, 2006 Author Report Posted October 14, 2006 I still have a long way to go I know but still I already did tie them to func_details btw *edit* heres something I made a while back btw just to give you a feel of how I do things Quote
Minos Posted October 14, 2006 Report Posted October 14, 2006 humm I don't know, maybe you should use reference images ? That does not looks like africa at all. (check this out http://www.webshots.com/search?query=so ... romeheader ) Besides that, the "resist" stencil is flipped horizontally. Open the entity options and change "U end" to 2, that should fix it. Quote
Ryukolink Posted October 14, 2006 Author Report Posted October 14, 2006 Its not an exact replica of somalia just a name of what I was making.. but thank you very much for the ref pics. Also where is the "U end" and the "resist" for entities? I briefly scanned over things and did not find anything with such name Thanks for the help too. Quote
Meotwister Posted October 14, 2006 Report Posted October 14, 2006 by 'resist' he means that graffiti you have on the wall in your second shot. Go to its options there should be a "U End" and make that 2. Also for prop making tutorials Generalvivi has made some nice ones over at http://www.iwannamap.com in the tutorials section. Quote
Dodger Posted October 14, 2006 Report Posted October 14, 2006 Good map and good start... Needs more propz Quote
Ryukolink Posted October 14, 2006 Author Report Posted October 14, 2006 ive been beaten to death with brushwork is more important then props so Im going to add props in later Im barely started and not even close to done Quote
Ryukolink Posted October 16, 2006 Author Report Posted October 16, 2006 well well logan we meet again Quote
Hipshot Posted October 17, 2006 Report Posted October 17, 2006 I'm not gonna lie, the quality is so-so. I however find it cool that HI is being remade as a sourcemod, probably one of the best HLmods out there refered to as a tactical police simulator, more like raven shield, less CS. Quote
csharp Posted October 17, 2006 Report Posted October 17, 2006 I love it, but that theme doesnt fit to Hostile intent imo.. Quote
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