Cpl.1nsane Posted July 24, 2004 Report Share Posted July 24, 2004 Hullo all, Ive been working on a map for a mod i work for called Heist , and i decided to take a temple building i made for it and put it into TS. Ive still got to fix a few r_speed probs as they go upto around 1,500 ish but mostly is around 400-800.. Im still working on it.. any suggestions most welcome Download screenies : Quote Link to comment Share on other sites More sharing options...
kleinluka Posted July 24, 2004 Report Share Posted July 24, 2004 It's all square and very basic. Needs more detail and some non-square shapes. Quote Link to comment Share on other sites More sharing options...
GrayFox Posted July 24, 2004 Report Share Posted July 24, 2004 It's all square and very basic. Needs more detail and some non-square shapes. My thoughts exactly. Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted July 24, 2004 Report Share Posted July 24, 2004 Those outer walls look very unnatural. The sky brush is placed directly on top of them, looks strange. Some of your palm models are pitch black. Try moving the cycler entities (or whatever you use for the models) a little more upwards. Quote Link to comment Share on other sites More sharing options...
Skjalg Posted July 24, 2004 Report Share Posted July 24, 2004 try using more ref. pics when you build your maps... Just search google and look at the pictures to see what kind of architecture these kind of buildings have... if you think thats boring, go play serious sam That game has some cool temples in it... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.