Gaz Posted October 6, 2006 Report Share Posted October 6, 2006 Well seen as my buddy skjalg has posted his PVKII WIP I thought I'd post mine, you guys are generally very good at helping the asthetics of a map so your comments are greatly appreciated. This is my map for PVKII called PVK_Island, its a remake of an original official pvk map that I created when I was 16 Im 22 now lol! The gamemode is booty, where the Pirates and Vikings must steal the six chests from the knights. Once a chest is stolen, it needs to be taken to the teams starting point (apart from the knights). When a chests in a teams area, their counter starts to tick away, once the counter gets to 0 they win. As the Knights start with the chests, their time is much longer than the pirates and vikings. Anyway, some areas are still WIP, some are more complete. The less complete areas include the Hubb Jubb Cafe (tropical bar) and the Viking spawn. Ive yet to change the skybox for a better one, and I'd like to add some bloom at somestage too Anyway 56k death: And a noclip for the layout: Comments and crits appreciated! Quote Link to comment Share on other sites More sharing options...
RD Posted October 6, 2006 Report Share Posted October 6, 2006 amazing & lovely Quote Link to comment Share on other sites More sharing options...
hessi Posted October 6, 2006 Report Share Posted October 6, 2006 shall i remind this waterfall? anyway: good stuff but you need to hide those texture seems from rocks to sand/grass Quote Link to comment Share on other sites More sharing options...
Gaz Posted October 6, 2006 Author Report Share Posted October 6, 2006 Hey Hessi, what do you mean about the waterfall? And regarding the seams, how would you recommend it? I don't want to use the same texture blended up from the floor onto the rocks, it just doesn't look right Not at least using the alpha blending. Quote Link to comment Share on other sites More sharing options...
skdr Posted October 6, 2006 Report Share Posted October 6, 2006 http://www.gazoid.com/pvk/pvk_island280009.jpg this pic looks so wrong in many ways. that beach cafe floor is way too thick and the poles and ropes look so HL1'ish. Good work otherwise! Quote Link to comment Share on other sites More sharing options...
Skjalg Posted October 6, 2006 Report Share Posted October 6, 2006 haha Hessi, his waterfall owns yours ;D Quote Link to comment Share on other sites More sharing options...
JAL Posted October 6, 2006 Report Share Posted October 6, 2006 I love the style/look of the map, it has a "cartoony" and funny side to it. Very nice upgrade from the original hl1 map. Quote Link to comment Share on other sites More sharing options...
hessi Posted October 6, 2006 Report Share Posted October 6, 2006 And regarding the seams, how would you recommend it? I don't want to use the same texture blended up from the floor onto the rocks, it just doesn't look right Not at least using the alpha blending. try my "vertexalpha" tutorial http://www.thomashess.net/index.php?cat=4 with this you can hide those textureborders above the watersurface at the ground. your textur is btw too white. make it lss opaque and user multiple waterfall "layers" (user multiple planes where you let the water scroll on) and make the one scroll faster then the other. maybe you should use different textures on those planes too. you can get a wave like effect with this. Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted October 6, 2006 Report Share Posted October 6, 2006 The palm trees will look more natural when placed in clusters/patches, instead of single ones placed as single palms in similar distance. Also, you should use cryengine :wink: Quote Link to comment Share on other sites More sharing options...
Gaz Posted October 6, 2006 Author Report Share Posted October 6, 2006 Thanks Friechamp I'll work with that Hessi, I admit its a little opaque, I'll lesson the alpha, but its already got layers at diff speeds PS: Regarding the seams, I was refering to the ground to the rock, not the waterfall stuff, I have that covered Unless thats what you meant, then great! Quote Link to comment Share on other sites More sharing options...
von*ferret Posted October 6, 2006 Report Share Posted October 6, 2006 the over all design feels very blocky. Everything on the top down can line up to 90 degrees. The shot with the viking ship especialy. Even thouh not everything is blocky, its aligned blocky and feels very...hl1'ish. Try to break that up with some angles. Are you going for photo real or a more stylised look for aesthetics? Quote Link to comment Share on other sites More sharing options...
e-freak Posted October 6, 2006 Report Share Posted October 6, 2006 Friechamp: Maybe i am wrong but i could not do good interiors with cryengine... maybe i missed this at my 1 and a half hour tour with the editor but... yeah i never saw somethin brush like there ^^ Quote Link to comment Share on other sites More sharing options...
Gaz Posted October 7, 2006 Author Report Share Posted October 7, 2006 Its a layout based of the original that was on HL1 Top down it looks really blocky, alot of stuff disapears etc as it was a noclip from above, though I do agree that the Viking area needs more roundness As I said the Cafe and Viking areas are the most unfinished on the map Quote Link to comment Share on other sites More sharing options...
Defrag Posted October 7, 2006 Report Share Posted October 7, 2006 I think some of the textures are scaled up a bit too much which gives it a cute lego-ish look, but kinda destroys the feel a little. The interior texture scale of the blocks is bang on the money. As ferret said, it needs some different angles and some less chunky brushwork. The theme is cool and I think it looks lovely, just needs a little more work on HL2-ising-inginging it Quote Link to comment Share on other sites More sharing options...
Meotwister Posted October 7, 2006 Report Share Posted October 7, 2006 When I first saw the map I felt like a koopa was going to drive by... but its still very nice looking. It just has that look to it.. the super blue sky, the lush green grass and some kind of trackway of cobblestones. Still beautiful.. and its only the outside that's like that to me the insides are great.. so idk. I think the wall brick texture looks a bit 'lego' ish like defrag said. less blocky would benefit this map I agree. So now you have crits.. show us genius in return! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.