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Eurocom Developments Ltd is Hiring!


Joanneh

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Eurocom is one of the world's leading independent games developers and has been around since the early days of console games. Now in our 18th year, we are a successful, growing business with a strong and stable foundation for future development. We have over 200 staff based in our Derby studio, working on multiple projects across Sony, Microsoft and Nintendo platforms, and PC.

Eurocom have developed numerous titles to date, most recently Ice Age 2: The Meltdown, Batman Begins, Predator: Concrete Jungle, Robots, Spyro: A Hero's Tail and Athens 2004, and there are many more in the pipeline.

We are continuing our search for:

3D Animators:

We are looking for a 3D animator, with an intermediate to advanced level of knowledge of 3D animation (Maya or Max), to produce animations to quality standards and in accordance with project timescales. Previous experience in the games or similar industry would be desirable, but is not essential.

Motion Capture Animator:

To work with the motion capture system and its software to provide high quality animation to the Company’s development teams. You must be proficient with either Vicon/Motion Analysis software, with experience using Alias Motionbuilder and some experience of 3DS Max/Maya. Experience in the games industry is desirable.

3D Artists (Character Modellers/Texturers):

To model in-game characters with effective use of polygon budget, modelling high poly characters to the required standard and level of detail. The role also involves creating UV maps with good layout, use of space and minimal texture distortion, producing normal maps and surface bakes and creating textures to the appropriate style and standard. Previous experience in the games or similar industry is highly desirable, though not essential. An intermediate to advanced level of knowledge using Maya/Max and Photoshop is essential and an intermediate to advanced level of knowledge of ZBrush would be a distinct advantage. Applicants should also have a good understanding of underlying mesh construction techniques for joint deformation and facial animation, etc. Knowledge of human and animal anatomy plus cloth and drapery is beneficial.

3D Artists (Environment Artists):

We are looking for a number of environment artists to model, texture and light 3D environments and to model and texture additional props for environments. The ideal candidates will possess 3D modelling skills, including detailed buildings, vehicles, props, weapons, etc. and knowledge of lighting techniques. Applicants must have an intermediate to advanced level of knowledge using Maya/Max and Photoshop. Knowledge of ZBrush and procedural geometry generation packages such as XFrog is desirable, as is knowledge of shader creation and techniques. Applicants should be able to demonstrate a strong artistic background, though not necessarily academic.

Please note that increasingly on the next generation projects, artists are specialising in particular areas of the process. This means that you may be very talented in ‘just’ one of the areas mentioned above. If this is the case, please don’t be put off applying – we would like to hear from you.

Technical Artist:

We are seeking to appoint a technical artist to sit in a role between the programmers and artists investigating and solving problems of an art-related nature as they arise and working on more technical areas of art production, special effects, scripts and cut scenes. The technical artist will also be charged with investigating new techniques and methods and how they can be applied to a production environment. This role requires previous experience of game environment technical issues such as portalling and level of detail and an intermediate to advanced level of knowledge of Maya/Max and Photoshop. It is desirable for applicants to have knowledge of normal, specular and bump mapping techniques, shaders, CG and other next gen techniques, experience in creating particle systems, special FX and scripts and knowledge of advanced lighting techniques such as global illumination, radiosity and ambient occlusion mapping, as well as a practical knowledge of MEL/MAX Script.

Games Programmers:

We require experienced Games Programmers to join our project teams and perform high-level gameplay-related programming. This role requires previous games industry experience and structured C/C++ programming and debugging skills. It is advantageous for applicants to have knowledge of 3D programming, and maths/physics programming skills are desirable.

Information Systems Programmers:

You’ll be responsible for designing, implementing and supporting a comprehensive range of integral business systems applications. To join us, you’ll need strong C# and/or PHP, HTML and CSS experience, excellent usability/user interface design skills and impressive interpersonal abilities. SQL and database design knowledge would be a huge advantage, as would exposure to C++ combined with a desire to be part of an energetic team outfit.

Gameplay/Level Designers:

We are seeking talented gameplay/level designers to work on one of our newest and most ambitious projects - an original game (new IP), on next-gen only and for a major world-wide publisher.

Core Skill Requirements:

- Creativity

- Level triggering (Hammer, Radiant, UnrealEd, etc)

- Game scripting (Lua, Python, etc)

- Basic modelling skills (Max, Maya, etc)

- Strong analytical skills and an understanding of what makes a good (and bad) game.

Full job descriptions can be viewed on our website http://www.eurocom.co.uk.

We offer a competitive salary, plus discretionary bonuses, and an attractive benefits package.

We encourage all job applicants to apply online via our website. However, if you are unable to apply online or you prefer not to do so, an application form can be downloaded from our website and completed electronically or by hand and sent by e-mail or post. Alternatively, telephone us on +44 (0)1332 825100 to request a form.

Strictly no agencies or freelancers please.

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