AdamBrome Posted September 22, 2006 Report Posted September 22, 2006 Hey, my name's Adam. I think I posted once here long long ago. Anyhoo, here's a current work-in-progress: I'm almost finished unwrapping it. The stretched bits are because the texture ratio is 1:2 I recently finished this. And this is my website, which is also a WIP. Thanks! Quote
hessi Posted September 22, 2006 Report Posted September 22, 2006 is this environment ment to be a run in a game engine or do you just play around with maya? your website is neat. lots of content and information. be welcome at mapcore Quote
Pericolos0 Posted September 22, 2006 Report Posted September 22, 2006 It looks great, but unwrapping a big environment first is a little strange to me. With something like this i suppose you will be using tiling textures? Its a lot easier to work if you make the textures first and then properly map them on the geometry imo Quote
AdamBrome Posted September 22, 2006 Author Report Posted September 22, 2006 Nope - I unwrap first then texture. This won't be done using tiling textures. The base of the scene is modular which makes for an easy unwrap. 8hrs altogether spent on unwrapping. The scene will weigh in around 10,000 triangles when I'm finished. It's not for an engine. Quote
Pericolos0 Posted September 22, 2006 Report Posted September 22, 2006 ah ok, how many textures do you have planned then? It can turn out really awesome if you pay special attention to every bit . Quote
SnipaMasta Posted September 22, 2006 Report Posted September 22, 2006 is this environment ment to be a run in a game engine or do you just play around with maya? your website is neat. lots of content and information. be welcome at mapcore Looks more like 3d Studio Max than Maya Quote
Polaris Posted September 22, 2006 Report Posted September 22, 2006 Heh, I remember finding your site a while back when I was searching for a review of the book "Game Art: Creation, Direction and Careers". Nice work. Quote
AdamBrome Posted September 22, 2006 Author Report Posted September 22, 2006 ah ok, how many textures do you have planned then? It can turn out really awesome if you pay special attention to every bit . However many textures it takes to make magify it.. Check out the link I posted for the model I finished before starting this one. That was some texture fun - around 40 or so infact Quote
Phobos Posted September 23, 2006 Report Posted September 23, 2006 It sucks. I don't know anyone who would work with you. Quote
AdamBrome Posted September 24, 2006 Author Report Posted September 24, 2006 Did this to show a co-worker (but not Phobos, he's too n00bish): That's basically the level of grunge I'll be doing with this scene. Quote
PhilipK Posted September 24, 2006 Report Posted September 24, 2006 A great start there. Eager to see more Quote
General Vivi Posted September 24, 2006 Report Posted September 24, 2006 agreed. can't wait too see more texture work ^^ . Quote
von*ferret Posted September 24, 2006 Report Posted September 24, 2006 I can see the repeition in the concrete texture, maybe lighting it would help hide that. Quote
AdamBrome Posted September 25, 2006 Author Report Posted September 25, 2006 Yah, I'm not worried about what is obviously tiling and what is not. The lighting will be pretty dramatic for this piece. If it weren't, I'd spend the time on fixing the artifacts beyond what I already have since posting that image. Thanks guys Quote
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