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Hay sony what's up in these microtransactions?


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Let's do the math:

# 750 cars for $0.50-$1.00 (Sony will round-up, don't you think?)

# 50 tracks for $1.50-$4.50

A complete copy of the game will cost gamers somewhere between $426.50 and $975, and that's without factoring in whatever Sony decides to charge for the menus (since that's all you'll get with GT HD: Classic).

Next gen ftw!!11

I think I'll stick with my PC and PS2 for now.

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All they're achieving by this is scaring away the people that arent mad GT fans. It's a really sad move that we're beginning to have games released that are totally useless out of the box and you have to coin it up to play it, like an arcade machine.

Now, if it shipped with say 100 cars and 15 tracks it'd be way more fair, then I'd quite like the fact that purchasing a new car in the game actually felt a bit like an investment as opposed to just being the fake money ingame.

Besides, the next gen GT stuff I've seen so far has been pretty pathedic, but I donno if thats just GT4 HD or whatever :G

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My word, what a silly idea. Good thing we have Forza to provide us with our realistic, car collecting, racing thrills without paying through our teeth.

I'm all for premium bonus packs a la Project Gotham Racing (though I felt they were more worthwhile back in PGR2 when they came with cities as well as just cars) in a racing game, but I don't want to buy ALL the game content seperate from the game. I wonder how much the actual base game is gonna cost - surely its budget with all those necessary additional costs bundled on top?

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I'm all for premium bonus packs a la Project Gotham Racing (though I felt they were more worthwhile back in PGR2 when they came with cities as well as just cars) in a racing game, but I don't want to buy ALL the game content seperate from the game.

It sucks that shitty implementations like this can ruin the entire business model for those that actually understand how to do it reasonably. Free content is great, but if it takes a few bucks to get quality content added to a quality game, I'm willing to drop a little cash here and there for it. But don't give me a goddamn empty box and expect me to fill in the blanks with my wallet.

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I suppose if the game cost $5 for the disk and then you spend additional money to get the custom game you want, in theory you could get a full game of fair value for say $40 to $60 bucks. In theory this allows gamers to "customize the game they exactly want"....however....

1) Will the no cars SKU cost $60? $50? $40? ... $10? $5? How much will the Premium SKU cost? $60 ... $5? Will it cost $70? Sony: Explain yourself!

2) I doubt Sony would be stupid enough to sell a game for $60 with no content (Please do not prove me wrong, Sony. Please.) Who's going to buy it? So then is the game $30? $20? I think gamers will do the math and most people will conclude the value proposition is garbage.

Therefore I assume somebody in Sony marketing knows what they're doing and this should get straightened out. Right? Right???

Or maybe they are really expecting all of us to bend over. :banjo:

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Perhaps the game comes with 0 cars and 0 courses, but allows you to download up to a value of $40 or whatever worth of content for free (after which you have to pay for them). Seems like a more feasible approach than simply selling the Blu-Ray distributed game for $5-10.

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