mikejkelley Posted September 19, 2006 Report Share Posted September 19, 2006 Today I introduce to you DREAM CASTERS' DUEL, an original, online, multi-player, stand-alone mod built upon the Quake III engine! Dream Casters' Duel will combine elements of a FPS with a barebones fighting game in a stylized, anime setting. DCD will be cell-shaded, feature hand-to-hand combat, telekinetic attacks, surreal maps and seemingly hallucinogenic game-play. Synopsis: Lucid dreaming: A phenomenon in which a dreaming individual is able to consciously bend the reality of the dream world to his or her own will, performing, for all intensive purposes, the miraculous... Researcher Alchem Albrecht has assembled a contingent of test-subjects willing to conduct a foray into the nether regions of human conscious and beyond. The test-subjects all possess the ability to dream lucidly and have been hired to prove their proficiency. Empowered with the latest technology, Alchem Albrecht is able to both challenge and observe the contestants within the dream state. Only the most fantastic dreamers will witness the results of these experiments... Fewer still will come to understand their purpose, and only one will achieve their significance... Mappers needed. The mod team responsible for the creation of Dream Casters' Duel is currently looking for volunteer mappers to create fun and innovative maps. Dream Casters' Duel offers a unique and rewarding experience for mappers because the setting of the game is the dream state, so anything you can dream up can be realized as a map! [*:245zohoh]Volunteers must furnish examples of previous work. [*:245zohoh]Mappers must be willing and able to texture their map, being mindful of the cell-shaded style. [*:245zohoh]Mappers will also be expected to create props for their maps in order to create a detailed and highly immersive experience. [*:245zohoh]Mappers must be willing and able to create a number of promotional materials featuring their creations, including, but not limited to, screenshots and fly-throughs. Promotional materials must be rendered in the cell shaded style. [*:245zohoh]The ability to add scripted sequences will be considered a plus.If you are interested in the volunteer mapping position, please pm mikejkelley in the dcdthegame.com/forums. For more information regarding DCD, please visit the profile at moddb.com or the DCD website at dcdthegame.com. Thnx! Link to comment Share on other sites More sharing options...
Pericolos0 Posted September 22, 2006 Report Share Posted September 22, 2006 Very interesting project, but unfortunately I dont have too much time for it... I hope you find someone here though! Link to comment Share on other sites More sharing options...
mikejkelley Posted October 6, 2006 Author Report Share Posted October 6, 2006 Thnx! I hope I find someone too! So far, a lot of leg work with no end in sight! But that's OK! The recruitment effort continues! Given the setting of DCD, nearly anything you dream of can be realized as a map! Accordingly, this post features a little concept art to help inspire would-be mappers realize the variety of possibilities available to them as members of the DCD team![*:13kodn94]Kiyoko's Map: What would inspire a ninja to dream of pinball? Who can understand the inner workings of the subconscious? Transported onto a pinball playing field, players will be able to use the bumpers to help prolong combos or man the flippers to tally points, increase concentration levels, and deliver damage to unwitting opponents![*:13kodn94]MJK's Map: This map isn't much to look at (I'm working on a deadline!). It's just a level playing field where the champion will be determined wholly according to how well he/she can parry, block, and link combos! Expect dramatic summonings and finishing moves to separate the living from the dispatched![*:13kodn94]Mina's Map: Late night pizza pantry raids and nostalgia caused Mina to dream up this 16-bit goodness. This map will feature play-altering power-ups! Word.[*:13kodn94]Marrish's Map: Marrish’s madness is evident in his dreams. This map features the architectural styling of M.C. Escher. To complete this vision, relative gravity will be implemented. If you'd like to map for DCD, send me, mikejkelley, a pm in the DCD forums. Thnx! Link to comment Share on other sites More sharing options...
mikejkelley Posted January 6, 2007 Author Report Share Posted January 6, 2007 DCD has since won another award! Moddb.com's mod of the month! We also made it into moddb.com's top 100 mods of 2006. Here's the statics for a map I made myself. Link to comment Share on other sites More sharing options...
leileilol Posted January 14, 2007 Report Share Posted January 14, 2007 What? Deathball is currently the mod of the month. You have no month award. Link to comment Share on other sites More sharing options...
mikejkelley Posted January 14, 2007 Author Report Share Posted January 14, 2007 Leilei, it's quite flattering how you follow me around like a little puppy dog! Thank you! Although it's quite understandable and natural that the creator of a game such as OpenArena would look to DCD for inspiration. Link to comment Share on other sites More sharing options...
Pericolos0 Posted January 14, 2007 Report Share Posted January 14, 2007 why did you say you won mod of the month when you never won this award? And what is up with the flaming? Voting this thread to be closed and never seen again. Link to comment Share on other sites More sharing options...
leileilol Posted January 14, 2007 Report Share Posted January 14, 2007 ego that's the secret word of the day Link to comment Share on other sites More sharing options...
Dodger Posted January 14, 2007 Report Share Posted January 14, 2007 I am not interested. Bye Link to comment Share on other sites More sharing options...
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