st0lve Posted September 19, 2006 Report Posted September 19, 2006 Why doesn't it display properly? Anyone have any idea at all? I use 3ds max 6, I placed the .dds (I tried .tga aswell) in the bump map slot, and still nothing different. Who lieks normal maps anyway, they suck :evil: Quote
st0lve Posted September 19, 2006 Author Report Posted September 19, 2006 Solution: 3ds max 6 doesnt have normal map tab D: Quote
PhilipK Posted September 19, 2006 Report Posted September 19, 2006 That's because you used "bitmap" right in the bumpmap slot. It reads it as if it would be a greyscale bumpmap then. You need to chose "normalbump" (If I remember right. I use Kaldera so I've got another). Anyway if you chose that you will add your .tga in the normalmap line you get there in the normalbump-window. Good luck EDIT: Whops saw that you use max 6 now Well I suppose there could be some plugin (maybe even Kaldera exists for max 6) Quote
Patrick_H Posted September 19, 2006 Report Posted September 19, 2006 http://www.bencloward.com/tutorials_shaders1.shtml Quote
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