sic1 Posted September 19, 2006 Report Posted September 19, 2006 st0lve: is this far enough? KoKo: In the first one I used four separate point lights to give an even light distribution. This one uses two ambient lights, is it better? Quote
e-freak Posted September 19, 2006 Report Posted September 19, 2006 maybe now a ground decal in 64*64 but 4 frames with waves breaking on the "legs" of the oilrig? Quote
Nazul Posted September 28, 2006 Report Posted September 28, 2006 so when is this gonna be closed ? if like to give it a shot... but i wont be able to work next couple of days ( 3-4 ).. On to the next contest ^^ Oh and vivi ,thanks for the video tuts on uv mapping and skinning , gave me some nice dandy tips and made me sleep 1 hour less... TY Quote
hessi Posted October 29, 2006 Report Posted October 29, 2006 how about a new contest? like "lowpoly animals" with 1000-1500 triangles and 512² specular-(8bit), color-(24bit), alpha-(8bit), bump-/normalmap(8bit or 24bit) could be fun seeing which animals would be made. elephants, insects, fishes, birds, lions and all this stuff Quote
Sindwiller Posted October 29, 2006 Report Posted October 29, 2006 That would be very cool! Nice idea hessi. Quote
Sindwiller Posted October 29, 2006 Report Posted October 29, 2006 1000-1500 is not low poly. Who cares? ^^ As long it's a modeling contest and is fun! Quote
SnipaMasta Posted October 29, 2006 Report Posted October 29, 2006 Yes it is st0lve, guessing by the texture size it'd be for a modern day engine. 1000-1500 is by no means "high" or "medium" poly for that. Quote
Pericolos0 Posted October 30, 2006 Author Report Posted October 30, 2006 how about a new contest? like "lowpoly animals" with 1000-1500 triangles and 512² specular-(8bit), color-(24bit), alpha-(8bit), bump-/normalmap(8bit or 24bit) could be fun seeing which animals would be made. elephants, insects, fishes, birds, lions and all this stuff good idea, this died anyways :s I'll sticky yours! Quote
ReFlex Posted January 8, 2007 Report Posted January 8, 2007 Better late than never... 128² skin Quote
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