sic1 Posted September 8, 2006 Report Posted September 8, 2006 i've been trying to hammer out ideas inbetween classes and homework (ugh) i really like this topic though. Quote
Sindwiller Posted September 8, 2006 Report Posted September 8, 2006 A new model I actually finished the last one, but it needs only ONE d00dle and its is really fine The new one is a troll tent, where trolls are trained Quote
von*ferret Posted September 8, 2006 Report Posted September 8, 2006 dude, your texture UVW space is horrible! unwrap that again. Quote
st0lve Posted September 8, 2006 Report Posted September 8, 2006 You know that you can use the entire map? God what a waste! Quote
Meotwister Posted September 8, 2006 Report Posted September 8, 2006 I got a few buildings done but I'm trying to do a bit more... Quote
Sindwiller Posted September 8, 2006 Report Posted September 8, 2006 God, it isnt finished!!~~ How much times do i need to say that?! Quote
st0lve Posted September 9, 2006 Report Posted September 9, 2006 No matter if it is finished or not, the UV map is a total waste. I mean even for a mock-up. Quote
Sindwiller Posted September 9, 2006 Report Posted September 9, 2006 No matter if it is finished or not, the UV map is a total waste. I mean even for a mock-up. You know, theres also the option where i just delete parts of the skin and remake them... :roll: Quote
von*ferret Posted September 9, 2006 Report Posted September 9, 2006 we aren't meaning to rip on you, but when you unwrap its best if you unwrap the whole thing and piece it together correctly the first time. Quote
Dennispls Posted September 10, 2006 Report Posted September 10, 2006 sindwiller they are right Try to use the amount of space as best as you can There is a reason for this so its not because it just looks better. Please take their advice and do something with it. as for this contest..... its not really coming off the ground yet. Where are your RTS skills people you have been requesting this contest. And now that its there no one enters... Quote
skdr Posted September 10, 2006 Report Posted September 10, 2006 You should use alot more polygons if the limit is 128 tris. You can add overhangs to that tent and stuff like that. It can be alot more detailed. Quote
Sindwiller Posted September 10, 2006 Report Posted September 10, 2006 You should use alot more polygons if the limit is 128 tris. You can add overhangs to that tent and stuff like that. It can be alot more detailed. Im working on those details. Oh, and thanks for the overhang-idea Quote
Sindwiller Posted September 10, 2006 Report Posted September 10, 2006 And another doodle. What you think? Ah yeah, and i used photorefs this time. Quote
Acumen Posted September 10, 2006 Report Posted September 10, 2006 as like 100 people kept commenting on your weird uv's i just took one of yours and rearranged it a bit to show what we all are talking about....while this might still not be perfect the use of the tiny space is better as i was able to scale up every single piece of your uvmap, which ends up in being able to have a "sharper" texture if you can talk about "sharp" at such a tiny res anyways well i hope that helped a tiny bit, if not, i need to get my 3 invested minutes back from somewhere else ^^ Quote
Pericolos0 Posted September 10, 2006 Author Report Posted September 10, 2006 you should also make a render from the distance you will see the buildings , not such a close up Quote
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