Meotwister Posted September 2, 2006 Report Posted September 2, 2006 Red Alert FTW!! this is the one i've been waiting for Quote
e-freak Posted September 2, 2006 Report Posted September 2, 2006 lol reflex in his element... never done anything else than red alert modelling ^^ Quote
ReFlex Posted September 2, 2006 Report Posted September 2, 2006 I'm working on the skin, but 128 x 128 pixel for it is relay low.... Quote
Dennispls Posted September 2, 2006 Report Posted September 2, 2006 Worj on a higher texturemap and resize it afterwards:/ Quote
von*ferret Posted September 2, 2006 Report Posted September 2, 2006 yay you're doing my contest Quote
SnipaMasta Posted September 2, 2006 Report Posted September 2, 2006 128 tris is NOT too low neither is 128x128 PSP and DS games work most with these settings Sometimes even with 64x64 EXACTLY. Why the heck would you want to work like that? Quote
von*ferret Posted September 3, 2006 Report Posted September 3, 2006 knowing how to model smart is a good lesson. Furthermore its faster to pump them out. Quote
Fletch Posted September 3, 2006 Report Posted September 3, 2006 128 tris is NOT too low neither is 128x128 PSP and DS games work most with these settings Sometimes even with 64x64 EXACTLY. Why the heck would you want to work like that? It forces you to work on fundamentals and problem solving because you can't just use excessive polys are a crutch. It's the same sort of theory that is used to teach painting, architecture, fashion design, etc. Quote
Sindwiller Posted September 3, 2006 Report Posted September 3, 2006 I'm working on the skin, but 128 x 128 pixel for it is relay low.... Well, it is but it is funny because you cant do much wrong when you have low resolutions :roll: EDIT: Btw: You guys (e-freak & ReFlex) should come to #mapcore on irc.gamesurge.net EDIT2: The channel needs more german people Quote
Dennispls Posted September 3, 2006 Report Posted September 3, 2006 128 tris is NOT too low neither is 128x128 PSP and DS games work most with these settings Sometimes even with 64x64 EXACTLY. Why the heck would you want to work like that? Since the DS does noet support stuff higher than 64x64 and the PSP can take 256x256 maximum but most textures get resized to either 128x128 or 64x64 And this is a good oppertunity to test your true artistskills with such harsh restrictions. I have witnessed the development of a psp game and its definately cool to work with these restrictions Quote
Sindwiller Posted September 3, 2006 Report Posted September 3, 2006 Started skinning. But needs some finishing touches Quote
tomdon Posted September 3, 2006 Report Posted September 3, 2006 You could make better use of the texture space you have there. There is a whole ton of white around those parts. Quote
Sindwiller Posted September 3, 2006 Report Posted September 3, 2006 You could make better use of the texture space you have there. There is a whole ton of white around those parts. I hate you guys complaining about wasting some bitss Okok, alright, i'll look what i can do for it. :roll: Quote
Acumen Posted September 3, 2006 Report Posted September 3, 2006 For example you can make 5 buildings for a faction from a RTS game of choice... so just out of curiosity, does that mean, i could take some rts game and remodel and retexture the buildings near to a "copy" of the original building. i mean, im not talking abou ripping it out of the game, but just recreating the entire building from scratch. that would be allowed ? just wanted to make that sure Quote
st0lve Posted September 3, 2006 Report Posted September 3, 2006 You could do that, but I would't give it my vote if it's about orginality! Quote
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