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Posted

Looks like a pretty good start! I would comment on essentially what Bic already said, some trims along the bottom and top of walls would help to make the hallways look less boxy and a more interesting lighting would help too.

Posted

i'm not sure that's a fair comparison, regardless of engine. this looks very very good though. i think Doom3 maps are among my favorite. it's just the look of them.. maybe the textures and smooth lighting. i dunno. i just like them, and this one looks like it's going toward the top 5 or 10 percent.

Posted

I think your geometry is in pretty good, shape, actually. The lighting is the biggest hurdle yet to come, methinks, especially comparing this with your q4 map you showed - both show very competent shapes that could be greatly improved just with some more interesting lighting. Some ideas that instantly come to mind are some bright cool lights filling up the vertical areas and casting shadows down from those pipes with warmer smaller accent lights providing the lighting around the rims.

only comment I'll offer geometry-wise: it looks like that angled curve in between the downward staircases ends in a corner; I'd keep the (I assume) 45 but nudge it upward a few units so you've got at least 8-16 flat around the bend at the top... some thickness looks like it would help.

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