UBCS Mod Posted August 30, 2006 Report Posted August 30, 2006 Hi All, Red Spider here from the UBCS HL2 Mod. We're currently looking for 2 or 3 experienced mappers to join our team. If your interested please give me a shout, my contact details are at the bottom of this post. Below i have post some info about teh mod and some pics of our progress. Thanks in advance About The Mod: All you Half Life 2 maniacs out there, Get ready for a change in your gaming. Soon to be released is the all new Half Life 2 mod based upon your favourite horror game, Resident Evil. This mod brings to you a whole new experience to kickin zombie ass! With this Unmissable Experience you will be up against all your favourite smiling faces of Resident Evil, Some of these include: Zombies Lickers Crows and my personal favourite, the Dobermans - with a taste for your flesh! ...as well as many more not so friendly mutants. And what better place for you to encounter these creatures than in their home environment. You will be playing in highly detailed, interactive maps which have been made as accurate as possible for your enjoyment. Based on locations from the films and games. Some of the maps include: The Hive Raccoon Police Department Umbrella Labs Raccoon City School Hive Mansion ...and many more! For screenshots of our maps, renders, and more, Please visit our media section. In this amazing new mod, You play a UBCS squad member, sent in to Raccoon City to assist the RPD in exterminating the Zombies and controlling the spread of the T-Virus. You and your team will often find yourself heavily out numbered, Fighting your way through hordes of zombies as you search key locatons as you desperatly try to find and rescue those still left alive and attempt to contain the spread of the T-Virus. But be warned this mod is not for those without nerves, Beginers beware, beacuse i hope you have guts to Share ! Game Modes: Although UBCS is an online multiplayer mod, it presently offers two different game modes. Objective Based: The objective based game mode provides the UBCS team with certian objectives which they must complete in order to win the round. However, while the UBCS team tries to complete their objective(s), they will be facing waves of the undead, lickers, dobermans and many more - all of which are playable characters... While we want to keep most of the mods features as a surprise, we will be releasing bits of information with our monthly updates. Containment: The Containment mode is for all out carnage, the sole objective - for the UBCS team to destroy all the undead, lickers, dobermans, and anything else infected with the T-Virus before they can escape Raccoon City, May the carnage begin! Media: Raccoon Police Department: Raccoon City Streets: Weapon Renders: Misc Renders: Contact Us: MSN: redspider@fsmail.net Email: info@ubcs-mod.net Website: http://www.ubcs-mod.net Mod DB: http://mods.moddb.com/6513/ Best Regards, Red Spider
Ducky Paterson Posted August 31, 2006 Report Posted August 31, 2006 hmmmmm. im kinda getting sick of zombie mods but i wish you the best of luck. :wink:
UBCS Mod Posted August 31, 2006 Author Report Posted August 31, 2006 hmmmmm. im kinda getting sick of zombie mods but i wish you the best of luck. :wink: This is NOT your "run-of-the-mill" zombie mod
leileilol Posted September 1, 2006 Report Posted September 1, 2006 Yeah, it's a Resident Evil zombie mod. Rather original there!
Dennispls Posted September 1, 2006 Report Posted September 1, 2006 Who gives a bloody fuck You like it or you don't stop whining about originiality since thats hard to see anyway in the modscene I wish you people the best of luck
Rick_D Posted September 3, 2006 Report Posted September 3, 2006 can't wait for it to be finished, get texture artists also.
UBCS Mod Posted September 3, 2006 Author Report Posted September 3, 2006 Thanks for your feedback (those that where able to post it constructivly :roll: )
Rick_D Posted September 4, 2006 Report Posted September 4, 2006 nice one nexus, that was helpful shithead
alexroyce Posted September 5, 2006 Report Posted September 5, 2006 Models renders and Hammer maps with little to no custom content, and definetly no custom models/code/gfx ingame. That about sums up 95% of HL2 mods.
⌐■_■ Posted September 5, 2006 Report Posted September 5, 2006 Oh yeah, that's really constructive too. Every MOD has to start somewhere, right? Thanks for nothing mate.
alexroyce Posted September 5, 2006 Report Posted September 5, 2006 Oh yeah, that's really constructive too. Every MOD has to start somewhere, right? Thanks for nothing mate. I agree but what im saying is thats the level of completion nearly all HL2 mods stay at. For some reason few modellers can skin/UV their stuff which means more people are needed, and then people cant figure out how to get the model ingame so progress just stops.
UBCS Mod Posted October 1, 2006 Author Report Posted October 1, 2006 Still looking for skilled mappers. If your interested gimme a shout on msn: redspider@fsmail.net thx
von*ferret Posted October 1, 2006 Report Posted October 1, 2006 Unless you're interested or have some _Constructive_ and _CIVIL_ comments to make, dont post.
csharp Posted October 1, 2006 Report Posted October 1, 2006 If i remember right, the t-virus is violet, not blue and here comes another RE mod for hl2, can someone even finnish one of these? I want to play good old resident evil games on a new platform, so i hope that you can actually finish this mod, good luck
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