Jump to content

Recommended Posts

Posted

I wouldn't rely on those programs too much. You can slightly change the environments, characters and weapons for each "game" you make with it, but it will always end up being the same bland game.

If you want the real experience find yourself a nice free open source game engine and build on that, or mod an existing game.

Posted

so what would you suggest for 2 starters in this aspect? i would really appreciated any kind of help and links would be el Mucho loved. i have been told half life is a good one but i have no clue as to how to start doing that, again any help would be appreciated alot!!!

Posted

I'd suggest Quake and opensource variations, if you want people to not have to own a game to play yours. Though HL2 modding isn't a bad idea it just seems you want to build your own simple game from the ground up.

I don' know to much about this sort of stuff but there's darkplaces

http://en.wikipedia.org/wiki/DarkPlaces

Perhaps Sindwiller can shed some light on this?

Posted

Thanks spellbinder, yeah i was just wondering if i should invest in some more keyboards if im going to get very mad becuase im not seeing results right away. and by your response i should haha.

Posted

you know just to comment on this, programs like this are just utter crap and they do no teach you anything that could be useful later on.

I would suggest modding or small game creation using something like DirectX. Now of course this would seem like a huge undertaking, but DirectX is really a nice framework at making small titles really easy to do. It will also allow you to learn some other languages outside typical c++. Which is something that maybe useful in the long run.

I would agree with SpellBinder, its going to take a good amount of time. A lot of late nights, asking yourself why does this shit work and then come to find out you spelt something wrong. ITS GOING TO HAPPEN.

×
×
  • Create New...