dissonance Posted August 21, 2006 Report Share Posted August 21, 2006 is there any way to make a billowing explosion of smoke in source? smoke_puff is way too weak, and i don't want to make a chain of 30 of them. is there a way (i haven't experimented with this yet) to make a func_smokevolume emissive, then move it along a track or something? Link to comment Share on other sites More sharing options...
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