propaganda Posted August 21, 2006 Report Posted August 21, 2006 Some of you may remember a map I did for 1.3 called dod_wall. It was basically a castle style map. I have done a version for source. What started out as something small turned into a fair sized project. It is HDR ready and supports 32 players, 5 flags. Release and download here: http://www.justfungaming.com/ Screens: Quote
wikipediano Posted August 21, 2006 Report Posted August 21, 2006 Sunlight is a bit bright for that cloudy sky. Quote
propaganda Posted August 21, 2006 Author Report Posted August 21, 2006 Sunlight is a bit bright for that cloudy sky. That it? Good call. Quote
Sindwiller Posted August 21, 2006 Report Posted August 21, 2006 Its well done but i dont like it very much. I dont like the style. Medieval maps kinda suck. Anyway, your doesnt look very realistic. I dont see even one hole in the walls or something. Good work anyway Wfr, Sindwiller PS. And yes, the lighting is too bright Quote
propaganda Posted August 21, 2006 Author Report Posted August 21, 2006 Its well done but i dont like it very much. I dont like the style. Medieval maps kinda suck. Anyway, your doesnt look very realistic. I dont see even one hole in the walls or something. Good work anyway Wfr, Sindwiller PS. And yes, the lighting is too bright Thanks for the input very constructive. Too bad you don't like it. I suggest you don't play it. Quote
mikezilla Posted August 21, 2006 Report Posted August 21, 2006 Its well done but i dont like it very much. I dont like the style. Medieval maps kinda suck. Anyway, your doesnt look very realistic. I dont see even one hole in the walls or something. Good work anyway Wfr, Sindwiller PS. And yes, the lighting is too bright Thanks for the input very constructive. Too bad you don't like it. I suggest you don't play it. That's the strangest reply to input I've ever seen (not that the input was very good to begin with.) Anyway, your map doesn't have a real cohesive feel to it. Like a bunch of neat little areas were created and then thinly strung together into one environment. Maybe go back to the drawing board on some of the stuff surrounding the castle and really think about what the land and terrain looks like around one. Pretty cool otherwise. Quote
Sindwiller Posted August 21, 2006 Report Posted August 21, 2006 That's the strangest reply to input I've ever seen (not that the input was very good to begin with.) YOU WANNA MORE CONSTRUCTIVE GEOMETRY?!?!! Ok. The medieval theme is very nice achieved. Archs, towers and stuff. Even the terrain looks very nice to me. Only the walls in the outher part of the castle dont look very good. Bad old DOD walls. It would be very nice if you replace them, like, a new texture or a different architecture. The 3D-Skybox is not overloaded but also not empty. The skybox itself is a very good choice. Nice props, nice stuff. Wfr, Sindwiller Quote
propaganda Posted August 21, 2006 Author Report Posted August 21, 2006 Maybe go back to the drawing board on some of the stuff surrounding the castle and really think about what the land and terrain looks like around one. Which one specifically? I live in Canada, we don't have castles here. Can you provide some images of generic around a castle type terrain? The medieval theme is very nice achieved. Archs, towers and stuff. Even the terrain looks very nice to me. Only the walls in the outher part of the castle dont look very good. Bad old DOD walls. It would be very nice if you replace them, like, a new texture or a different architecture. That's what I think too. When I was finishing the outside it still looked like it needs work. Keep in mind this is beta1, it still has a long way to go. Thank's Sind. Quote
Psy Posted August 21, 2006 Report Posted August 21, 2006 Maybe go back to the drawing board on some of the stuff surrounding the castle and really think about what the land and terrain looks like around one. Which one specifically? I live in Canada, we don't have castles here. Can you provide some images of generic around a castle type terrain? . Google Quote
e-freak Posted August 21, 2006 Report Posted August 21, 2006 the problem is: if you would have chosen this light set for a cs map everything would be right, because cs is bright but for dod lightning means a lot more and is often used in a subtile darker way with some yellow/grey to make it look on the one hand sunny but on the other hand express the depression which comes with the war. Castles have ever been "singles" or town-centres. If a castle was "evil" in medieval times it was standing alone but most castles, build by "wise kings" are still in nowadays sourrounded by villages. It is important to have a road from the castle to the sea and into the countrie. The houses surrounding it are standing left and right of this street. it kinda looks like a waterdrop falling (number of "sharp" endings depending on the number of roads). Quote
propaganda Posted August 21, 2006 Author Report Posted August 21, 2006 Google No 2 castles have the same surrounding terrain. In fact by the looks of it many of them are surrounded by rolling hills and trees, much like my map. Some have alot more trees, some have open fields. Most are built from one type of brick or stone, so as far as textures they are consistently the same. Quote
propaganda Posted August 21, 2006 Author Report Posted August 21, 2006 the problem is: if you would have chosen this light set for a cs map everything would be right, because cs is bright but for dod lightning means a lot more and is often used in a subtile darker way with some yellow/grey to make it look on the one hand sunny but on the other hand express the depression which comes with the war. Castles have ever been "singles" or town-centres. If a castle was "evil" in medieval times it was standing alone but most castles, build by "wise kings" are still in nowadays sourrounded by villages. It is important to have a road from the castle to the sea and into the countrie. The houses surrounding it are standing left and right of this street. it kinda looks like a waterdrop falling (number of "sharp" endings depending on the number of roads). I like your ideas. Keep in mind as with any decent map, playability and frame rates are important, a map can't be soley judged on appearance. There are sometimes reasons for doing things certain ways based on frame rates and being able to optimize a map for good gameplay. Quote
Furyo Posted August 21, 2006 Report Posted August 21, 2006 Google No 2 castles have the same surrounding terrain. In fact by the looks of it many of them are surrounded by rolling hills and trees, much like my map. Some have alot more trees, some have open fields. Most are built from one type of brick or stone, so as far as textures they are consistently the same. Actually it would be the other way around, most castles stand on top of big hills or small mountains, because that's what they were made for: to see from afar the incoming enemies before they stormed the village(s) down below. Then all the peasants would run inside the castle for protection yadda yadda yadda.... Anyway, the map looks too bright yes, then again I'll give it an A+ on its originality. I never was a fan of the original map, but if you've made it a lot more playable, then it's an A++ Quote
propaganda Posted August 21, 2006 Author Report Posted August 21, 2006 Anyway, the map looks too bright yes, then again I'll give it an A+ on its originality. I never was a fan of the original map, but if you've made it a lot more playable, then it's an A++ Well Furyo come on out and play it Quote
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