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Half-Life 2: Custom Water Shaders


Squirrelly

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So a while back I made a complete set of animated water textures for Half-Life 2, but over a period of time I could never find out how to actually implement them into Source. Well, thanks to some useful tutorials I finally completed a water Shader for Source. Please remember: this is just a test so I know the water looks fugly as hell. I just wanted to see if it was actually possible to replace the water and it properly reflect the environment. The next phase is making it pretty, and then finally releasing it. Here are some images...

d1canals060000ru6.jpg

d1canals060001qr2.jpg

d1canals060002cw4.jpg

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