Jump to content

Recommended Posts

Posted

I know that the game I'm working on (bloodlines) has gotten a lot of comments from people about our player models looking like they are from quake 3. Well, all the screenshots that have come out have been using dx8 vertex lighting which is only per vertex, and cuases some nasty shadow lines across polies. I thought I would give you guys a sneak peek at what our characters look like with dx9 lighting, which is per pixel instead of per vertex,

released screenshot (dx8)

lightingbad.jpg

some shots with dx9

dx9lighting1.jpg

dx9lighting2.jpg

dx9lighting3.jpg

Posted

"Holy hell, I accidently pressed 'Huge' in the bewbs-panel!"

Anyways, a significent difference between Dx8 and Dx9 effects... <3 technology.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...